ent->render.alpha = 1;
ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+ ent->render.allowdecals = true;
CL_UpdateRenderEntity(&ent->render);
// noclip is turned off at start
e->render.flags |= t->render.flags & (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL);
// if a valid tagindex is used, make it relative to that tag instead
// FIXME: use a model function to get tag info (need to handle skeletal)
- if (e->state_current.tagentity && e->state_current.tagindex >= 1)
+ if (e->state_current.tagentity && e->state_current.tagindex >= 1 && t->render.model)
{
- if(CL_BlendTagMatrix(&t->render, e->state_current.tagindex - 1, &blendmatrix))
+ if(!CL_BlendTagMatrix(&t->render, e->state_current.tagindex - 1, &blendmatrix)) // i.e. no error
{
// concat the tag matrices onto the entity matrix
Matrix4x4_Concat(&tempmatrix, &t->render.matrix, &blendmatrix);
e->render.flags |= RENDER_DOUBLESIDED;
// make the other useful stuff
+ e->render.allowdecals = true;
CL_UpdateRenderEntity(&e->render);
}
}
}
+extern void R_DecalSystem_Reset(decalsystem_t *decalsystem);
+
/*
===============
CL_UpdateNetworkEntities
CL_UpdateNetworkEntityTrail(ent);
}
else
+ {
+ R_DecalSystem_Reset(&ent->render.decalsystem);
cl.entities_active[i] = false;
+ }
}
}
}
ent->render.flags |= RENDER_LIGHT;
VectorSet(ent->render.colormod, 1, 1, 1);
VectorSet(ent->render.glowmod, 1, 1, 1);
+ ent->render.allowdecals = true;
CL_UpdateRenderEntity(&ent->render);
r_refdef.scene.worldentity = &ent->render;
r_refdef.scene.worldmodel = cl.worldmodel;
VectorSet(e->render.colormod, 1, 1, 1);
VectorSet(e->render.glowmod, 1, 1, 1);
R_LerpAnimation(&e->render);
+ e->render.allowdecals = true;
CL_UpdateRenderEntity(&e->render);
r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render;
}