cl.viewangles[YAW] -= 360;
if (cl.viewangles[PITCH] >= 180)
cl.viewangles[PITCH] -= 360;
+ // TODO: honor serverinfo minpitch and maxpitch values in PROTOCOL_QUAKEWORLD
+ // TODO: honor proquake pq_fullpitch cvar when playing on proquake server (server stuffcmd's this to 0 usually)
cl.viewangles[PITCH] = bound(in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
cl.viewangles[ROLL] = bound(-180, cl.viewangles[ROLL], 180);
}
if( wishspeed > curspeed * 1.01f )
{
- float accelspeed = curspeed + airforwardaccel * cl.movevars_maxairspeed * s->cmd.frametime;
- if( accelspeed < wishspeed )
- wishspeed = accelspeed;
+ float faccelspeed = curspeed + airforwardaccel * cl.movevars_maxairspeed * s->cmd.frametime;
+ if( faccelspeed < wishspeed )
+ wishspeed = faccelspeed;
}
else
{
// if cl_netrepeatinput is 1 and client framerate matches server
// framerate, this is 10 bytes, if client framerate is lower this
// will be more...
- int i, j;
unsigned int oldsequence = cl.cmd.sequence;
unsigned int delta = bound(1, cl_netrepeatinput.integer + 1, 3);
if (oldsequence > delta)