This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
kbutton_t in_mlook, in_klook;
kbutton_t in_left, in_right, in_forward, in_back;
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
-kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
+kbutton_t in_strafe, in_speed, in_jump, in_attack, in_use;
kbutton_t in_up, in_down;
// LordHavoc: added 6 new buttons
kbutton_t in_button3, in_button4, in_button5, in_button6, in_button7, in_button8;
int in_impulse;
+extern cvar_t sys_ticrate;
+
void KeyDown (kbutton_t *b)
{
- int k;
- char *c;
+ int k;
+ const char *c;
c = Cmd_Argv(1);
if (c[0])
b->down[1] = k;
else
{
- Con_Printf ("Three keys down for a button!\n");
+ Con_Print("Three keys down for a button!\n");
return;
}
-
+
if (b->state & 1)
return; // still down
b->state |= 1 + 2; // down + impulse down
void KeyUp (kbutton_t *b)
{
- int k;
- char *c;
-
+ int k;
+ const char *c;
+
c = Cmd_Argv(1);
if (c[0])
k = atoi(c);
void IN_KLookDown (void) {KeyDown(&in_klook);}
void IN_KLookUp (void) {KeyUp(&in_klook);}
void IN_MLookDown (void) {KeyDown(&in_mlook);}
-void IN_MLookUp (void) {
-KeyUp(&in_mlook);
-if ( !(in_mlook.state&1) && lookspring.value)
- V_StartPitchDrift();
+void IN_MLookUp (void)
+{
+ KeyUp(&in_mlook);
+ if ( !(in_mlook.state&1) && lookspring.value)
+ V_StartPitchDrift();
}
void IN_UpDown(void) {KeyDown(&in_up);}
void IN_UpUp(void) {KeyUp(&in_up);}
void IN_AttackDown(void) {KeyDown(&in_attack);}
void IN_AttackUp(void) {KeyUp(&in_attack);}
+void IN_UseDown(void) {KeyDown(&in_use);}
+void IN_UseUp(void) {KeyUp(&in_use);}
+
// LordHavoc: added 6 new buttons
-void IN_Button3Down(void) {KeyDown(&in_button3);} void IN_Button3Up(void) {KeyUp(&in_button3);}
-void IN_Button4Down(void) {KeyDown(&in_button4);} void IN_Button4Up(void) {KeyUp(&in_button4);}
-void IN_Button5Down(void) {KeyDown(&in_button5);} void IN_Button5Up(void) {KeyUp(&in_button5);}
-void IN_Button6Down(void) {KeyDown(&in_button6);} void IN_Button6Up(void) {KeyUp(&in_button6);}
-void IN_Button7Down(void) {KeyDown(&in_button7);} void IN_Button7Up(void) {KeyUp(&in_button7);}
-void IN_Button8Down(void) {KeyDown(&in_button8);} void IN_Button8Up(void) {KeyUp(&in_button8);}
-
-void IN_UseDown (void) {KeyDown(&in_use);}
-void IN_UseUp (void) {KeyUp(&in_use);}
+void IN_Button3Down(void) {KeyDown(&in_button3);}
+void IN_Button3Up(void) {KeyUp(&in_button3);}
+void IN_Button4Down(void) {KeyDown(&in_button4);}
+void IN_Button4Up(void) {KeyUp(&in_button4);}
+void IN_Button5Down(void) {KeyDown(&in_button5);}
+void IN_Button5Up(void) {KeyUp(&in_button5);}
+void IN_Button6Down(void) {KeyDown(&in_button6);}
+void IN_Button6Up(void) {KeyUp(&in_button6);}
+void IN_Button7Down(void) {KeyDown(&in_button7);}
+void IN_Button7Up(void) {KeyUp(&in_button7);}
+void IN_Button8Down(void) {KeyDown(&in_button8);}
+void IN_Button8Up(void) {KeyUp(&in_button8);}
+
void IN_JumpDown (void) {KeyDown(&in_jump);}
void IN_JumpUp (void) {KeyUp(&in_jump);}
{
float val;
qboolean impulsedown, impulseup, down;
-
+
impulsedown = key->state & 2;
impulseup = key->state & 4;
down = key->state & 1;
val = 0;
-
+
if (impulsedown && !impulseup)
{
if (down)
}
key->state &= 1; // clear impulses
-
+
return val;
}
cvar_t cl_anglespeedkey = {CVAR_SAVE, "cl_anglespeedkey","1.5"};
-
/*
================
CL_AdjustAngles
float up, down;
if (in_speed.state & 1)
- speed = cl.frametime * cl_anglespeedkey.value;
+ speed = host_realframetime * cl_anglespeedkey.value;
else
- speed = cl.frametime;
+ speed = host_realframetime;
if (!(in_strafe.state & 1))
{
cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
- cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
}
if (in_klook.state & 1)
{
if (up || down)
V_StopPitchDrift ();
- // LordHavoc: changed from 80 to 90 (straight up)
- if (cl.viewangles[PITCH] > 90)
- cl.viewangles[PITCH] = 90;
- // LordHavoc: changed from -70 to -90 (straight down)
- if (cl.viewangles[PITCH] < -90)
- cl.viewangles[PITCH] = -90;
-
- if (cl.viewangles[ROLL] > 50)
- cl.viewangles[ROLL] = 50;
- if (cl.viewangles[ROLL] < -50)
- cl.viewangles[ROLL] = -50;
-
+ cl.viewangles[YAW] = ANGLEMOD(cl.viewangles[YAW]);
+ cl.viewangles[PITCH] = ANGLEMOD(cl.viewangles[PITCH]);
+ cl.viewangles[ROLL] = ANGLEMOD(cl.viewangles[ROLL]);
+ if (cl.viewangles[YAW] >= 180)
+ cl.viewangles[YAW] -= 360;
+ if (cl.viewangles[PITCH] >= 180)
+ cl.viewangles[PITCH] -= 360;
+ if (cl.viewangles[ROLL] >= 180)
+ cl.viewangles[ROLL] -= 360;
+
+ cl.viewangles[PITCH] = bound (in_pitch_min.value, cl.viewangles[PITCH], in_pitch_max.value);
+ cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
}
/*
Send the intended movement message to the server
================
*/
-void CL_BaseMove (usercmd_t *cmd)
-{
+void CL_BaseMove (void)
+{
+ vec3_t temp;
if (cls.signon != SIGNONS)
return;
-
+
CL_AdjustAngles ();
-
- memset (cmd, 0, sizeof(*cmd));
-
+
+ // PRYDON_CLIENTCURSOR needs to survive basemove resets
+ VectorCopy (cl.cmd.cursor_screen, temp);
+ memset (&cl.cmd, 0, sizeof(cl.cmd));
+ VectorCopy (temp, cl.cmd.cursor_screen);
+
if (in_strafe.state & 1)
{
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
+ cl.cmd.sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
+ cl.cmd.sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
}
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
+ cl.cmd.sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
+ cl.cmd.sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
- cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
- cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
+ cl.cmd.upmove += cl_upspeed.value * CL_KeyState (&in_up);
+ cl.cmd.upmove -= cl_upspeed.value * CL_KeyState (&in_down);
if (! (in_klook.state & 1) )
- {
- cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
- cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
- }
+ {
+ cl.cmd.forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
+ cl.cmd.forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
+ }
//
// adjust for speed key
//
if (in_speed.state & 1)
{
- cmd->forwardmove *= cl_movespeedkey.value;
- cmd->sidemove *= cl_movespeedkey.value;
- cmd->upmove *= cl_movespeedkey.value;
+ cl.cmd.forwardmove *= cl_movespeedkey.value;
+ cl.cmd.sidemove *= cl_movespeedkey.value;
+ cl.cmd.upmove *= cl_movespeedkey.value;
}
}
+#include "cl_collision.h"
+
+void CL_UpdatePrydonCursor(void)
+{
+ vec3_t temp, scale;
+
+ if (!cl_prydoncursor.integer)
+ VectorClear(cl.cmd.cursor_screen);
+
+ /*
+ if (cl.cmd.cursor_screen[0] < -1)
+ {
+ cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - -1) * vid.realwidth * sensitivity.value * cl.viewzoom;
+ cl.cmd.cursor_screen[0] = -1;
+ }
+ if (cl.cmd.cursor_screen[0] > 1)
+ {
+ cl.viewangles[YAW] -= m_yaw.value * (cl.cmd.cursor_screen[0] - 1) * vid.realwidth * sensitivity.value * cl.viewzoom;
+ cl.cmd.cursor_screen[0] = 1;
+ }
+ if (cl.cmd.cursor_screen[1] < -1)
+ {
+ cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - -1) * vid.realheight * sensitivity.value * cl.viewzoom;
+ cl.cmd.cursor_screen[1] = -1;
+ }
+ if (cl.cmd.cursor_screen[1] > 1)
+ {
+ cl.viewangles[PITCH] += m_pitch.value * (cl.cmd.cursor_screen[1] - 1) * vid.realheight * sensitivity.value * cl.viewzoom;
+ cl.cmd.cursor_screen[1] = 1;
+ }
+ */
+ cl.cmd.cursor_screen[0] = bound(-1, cl.cmd.cursor_screen[0], 1);
+ cl.cmd.cursor_screen[1] = bound(-1, cl.cmd.cursor_screen[1], 1);
+ cl.cmd.cursor_screen[2] = 1;
+
+ scale[0] = -tan(r_refdef.fov_x * M_PI / 360.0);
+ scale[1] = -tan(r_refdef.fov_y * M_PI / 360.0);
+ scale[2] = 1;
+
+ // trace distance
+ VectorScale(scale, 1000000, scale);
+
+ // FIXME: use something other than renderer variables here
+ // (but they need to match)
+ VectorCopy(r_vieworigin, cl.cmd.cursor_start);
+ VectorSet(temp, cl.cmd.cursor_screen[2] * scale[2], cl.cmd.cursor_screen[0] * scale[0], cl.cmd.cursor_screen[1] * scale[1]);
+ Matrix4x4_Transform(&r_view_matrix, temp, cl.cmd.cursor_end);
+ cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL);
+ // makes sparks where cursor is
+ //CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
+}
/*
==============
CL_SendMove
==============
*/
-void CL_SendMove (usercmd_t *cmd)
+void CL_SendMove(void)
{
- int i;
- int bits;
- sizebuf_t buf;
- qbyte data[128];
- static double lastmovetime;
+ int i;
+ int bits;
+ sizebuf_t buf;
+ qbyte data[128];
+ static double lastmovetime = 0;
+#define MOVEAVERAGING 0
+#if MOVEAVERAGING
static float forwardmove, sidemove, upmove, total; // accumulation
+#else
+ float forwardmove, sidemove, upmove;
+#endif
+
+ CL_UpdatePrydonCursor();
- forwardmove += cmd->forwardmove;
- sidemove += cmd->sidemove;
- upmove += cmd->upmove;
+#if MOVEAVERAGING
+ // accumulate changes between messages
+ forwardmove += cl.cmd.forwardmove;
+ sidemove += cl.cmd.sidemove;
+ upmove += cl.cmd.upmove;
total++;
+#endif
// LordHavoc: cap outgoing movement messages to sys_ticrate
- if ((cl.maxclients > 1) && (realtime - lastmovetime < sys_ticrate.value))
+ if (!cl.islocalgame && (realtime - lastmovetime < sys_ticrate.value))
return;
- lastmovetime = realtime;
- // average what has happened during this time
+ lastmovetime = max(lastmovetime + sys_ticrate.value, realtime);
+#if MOVEAVERAGING
+ // average the accumulated changes
total = 1.0f / total;
forwardmove *= total;
sidemove *= total;
upmove *= total;
total = 0;
+#else
+ // use the latest values
+ forwardmove = cl.cmd.forwardmove;
+ sidemove = cl.cmd.sidemove;
+ upmove = cl.cmd.upmove;
+#endif
buf.maxsize = 128;
buf.cursize = 0;
buf.data = data;
- cl.cmd = *cmd;
-
-//
-// send the movement message
-//
- MSG_WriteByte (&buf, clc_move);
-
- MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
-
- if (dpprotocol == DPPROTOCOL_VERSION2)
- {
- for (i = 0;i < 3;i++)
- MSG_WriteFloat (&buf, cl.viewangles[i]);
- }
- else if (dpprotocol == DPPROTOCOL_VERSION1)
- {
- for (i=0 ; i<3 ; i++)
- MSG_WritePreciseAngle (&buf, cl.viewangles[i]);
- }
- else
+ // set button bits
+ // LordHavoc: added 6 new buttons and use and chat buttons, and prydon cursor active button
+ bits = 0;
+ if (in_attack.state & 3) bits |= 1;in_attack.state &= ~2;
+ if (in_jump.state & 3) bits |= 2;in_jump.state &= ~2;
+ if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
+ if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
+ if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
+ if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2;
+ if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2;
+ if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2;
+ if (in_use.state & 3) bits |= 256;in_use.state &= ~2;
+ if (key_dest != key_game || key_consoleactive) bits |= 512;
+ if (cl_prydoncursor.integer) bits |= 1024;
+ // button bits 11-31 unused currently
+ // rotate/zoom view serverside if PRYDON_CLIENTCURSOR cursor is at edge of screen
+ if (cl.cmd.cursor_screen[0] <= -1) bits |= 8;
+ if (cl.cmd.cursor_screen[0] >= 1) bits |= 16;
+ if (cl.cmd.cursor_screen[1] <= -1) bits |= 32;
+ if (cl.cmd.cursor_screen[1] >= 1) bits |= 64;
+
+ // always dump the first two messages, because they may contain leftover inputs from the last level
+ if (++cl.movemessages >= 2)
{
- for (i=0 ; i<3 ; i++)
- MSG_WriteAngle (&buf, cl.viewangles[i]);
+ // send the movement message
+ // PROTOCOL_QUAKE clc_move = 16 bytes total
+ // PROTOCOL_DARKPLACES1 clc_move = 19 bytes total
+ // PROTOCOL_DARKPLACES2 clc_move = 25 bytes total
+ // PROTOCOL_DARKPLACES3 clc_move = 25 bytes total
+ // PROTOCOL_DARKPLACES4 clc_move = 19 bytes total
+ // PROTOCOL_DARKPLACES5 clc_move = 19 bytes total
+ // PROTOCOL_DARKPLACES6 clc_move = 52 bytes total
+ // 5 bytes
+ MSG_WriteByte (&buf, clc_move);
+ MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
+ if (cl.protocol == PROTOCOL_DARKPLACES6)
+ {
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.viewangles[i]);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
+ // 5 bytes
+ MSG_WriteLong (&buf, bits);
+ MSG_WriteByte (&buf, in_impulse);
+ // PRYDON_CLIENTCURSOR
+ // 30 bytes
+ MSG_WriteShort (&buf, cl.cmd.cursor_screen[0] * 32767.0f);
+ MSG_WriteShort (&buf, cl.cmd.cursor_screen[1] * 32767.0f);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_start[0]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_start[1]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_start[2]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_impact[0]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_impact[1]);
+ MSG_WriteFloat (&buf, cl.cmd.cursor_impact[2]);
+ MSG_WriteShort (&buf, cl.cmd.cursor_entitynumber);
+ }
+ else
+ {
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+ {
+ // 3 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle8i (&buf, cl.viewangles[i]);
+ }
+ else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+ {
+ // 12 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle32f (&buf, cl.viewangles[i]);
+ }
+ else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+ {
+ // 6 bytes
+ for (i = 0;i < 3;i++)
+ MSG_WriteAngle16i (&buf, cl.viewangles[i]);
+ }
+ else
+ Host_Error("CL_SendMove: unknown cl.protocol %i\n", cl.protocol);
+ // 6 bytes
+ MSG_WriteCoord16i (&buf, forwardmove);
+ MSG_WriteCoord16i (&buf, sidemove);
+ MSG_WriteCoord16i (&buf, upmove);
+ // 2 bytes
+ MSG_WriteByte (&buf, bits);
+ MSG_WriteByte (&buf, in_impulse);
+ }
}
- MSG_WriteShort (&buf, forwardmove);
- MSG_WriteShort (&buf, sidemove);
- MSG_WriteShort (&buf, upmove);
-
+#if MOVEAVERAGING
forwardmove = sidemove = upmove = 0;
-//
-// send button bits
-//
- bits = 0;
-
- if ( in_attack.state & 3 )
- bits |= 1;
- in_attack.state &= ~2;
-
- if (in_jump.state & 3)
- bits |= 2;
- in_jump.state &= ~2;
- // LordHavoc: added 6 new buttons
- if (in_button3.state & 3) bits |= 4;in_button3.state &= ~2;
- if (in_button4.state & 3) bits |= 8;in_button4.state &= ~2;
- if (in_button5.state & 3) bits |= 16;in_button5.state &= ~2;
- if (in_button6.state & 3) bits |= 32;in_button6.state &= ~2;
- if (in_button7.state & 3) bits |= 64;in_button7.state &= ~2;
- if (in_button8.state & 3) bits |= 128;in_button8.state &= ~2;
-
- MSG_WriteByte (&buf, bits);
-
- MSG_WriteByte (&buf, in_impulse);
+#endif
in_impulse = 0;
- // LordHavoc: should we ack this on receipt instead? would waste net bandwidth though
- i = EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase);
- if (i > 0)
+ // ack the last few frame numbers
+ // (redundent to improve handling of client->server packet loss)
+ // for LATESTFRAMENUMS == 3 case this is 15 bytes
+ for (i = 0;i < LATESTFRAMENUMS;i++)
{
- MSG_WriteByte (&buf, clc_ackentities);
- MSG_WriteLong (&buf, i);
+ if (cl.latestframenums[i] > 0)
+ {
+ if (developer_networkentities.integer >= 1)
+ Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
+ MSG_WriteByte(&buf, clc_ackframe);
+ MSG_WriteLong(&buf, cl.latestframenums[i]);
+ }
}
-//
-// deliver the message
-//
+ // PROTOCOL_DARKPLACES6 = 67 bytes per packet
+
+ // deliver the message
if (cls.demoplayback)
return;
-
-//
-// always dump the first two messages, because they may contain leftover inputs from the last level
-//
- if (++cl.movemessages <= 2)
+ // nothing to send
+ if (!buf.cursize)
return;
- if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
+ if (NetConn_SendUnreliableMessage(cls.netcon, &buf) == -1)
{
- Con_Printf ("CL_SendMove: lost server connection\n");
- CL_Disconnect ();
+ Con_Print("CL_SendMove: lost server connection\n");
+ CL_Disconnect();
+ Host_ShutdownServer(false);
}
}
Cmd_AddCommand ("-speed", IN_SpeedUp);
Cmd_AddCommand ("+attack", IN_AttackDown);
Cmd_AddCommand ("-attack", IN_AttackUp);
- Cmd_AddCommand ("+use", IN_UseDown);
- Cmd_AddCommand ("-use", IN_UseUp);
Cmd_AddCommand ("+jump", IN_JumpDown);
Cmd_AddCommand ("-jump", IN_JumpUp);
Cmd_AddCommand ("impulse", IN_Impulse);
Cmd_AddCommand ("+mlook", IN_MLookDown);
Cmd_AddCommand ("-mlook", IN_MLookUp);
+ // LordHavoc: added use button
+ Cmd_AddCommand ("+use", IN_UseDown);
+ Cmd_AddCommand ("-use", IN_UseUp);
+
// LordHavoc: added 6 new buttons
Cmd_AddCommand ("+button3", IN_Button3Down);
Cmd_AddCommand ("-button3", IN_Button3Up);
Cmd_AddCommand ("+button8", IN_Button8Down);
Cmd_AddCommand ("-button8", IN_Button8Up);
}
+