VectorCopy(cl.mvelocity[0], s.velocity);
s.crouched = true; // will be updated on first move
s.canjump = cl.movement_replay_canjump;
+ //Con_Printf("movement replay starting org %f %f %f vel %f %f %f\n", s.origin[0], s.origin[1], s.origin[2], s.velocity[0], s.velocity[1], s.velocity[2]);
// set up movement variables
if (cls.protocol == PROTOCOL_QUAKEWORLD)