--- /dev/null
+// Andreas 'Black' Kirsch 07\r
+#ifndef CL_DYNTEXTURE_H\r
+#define CL_DYNTEXTURE_H\r
+\r
+#define DYNAMIC_TEXTURE_PATH_PREFIX "_dynamic/"\r
+#define MAX_DYNAMIC_TEXTURE_COUNT 64\r
+\r
+// return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet)\r
+// textureflags will be ignored though for now [11/22/2007 Black]\r
+rtexture_t * CL_GetDynTexture( const char *name );\r
+\r
+// link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly\r
+void CL_LinkDynTexture( const char *name, rtexture_t *texture );\r
+\r
+// unlink a texture handle from its name\r
+void CL_UnlinkDynTexture( const char *name );\r
+\r
+#endif
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