*/
void CL_NextDemo (void)
{
- char str[1024];
+ char str[MAX_INPUTLINE];
if (cls.demonum == -1)
return; // don't play demos
*/
void CL_PlayDemo_f (void)
{
- char name[256];
+ char name[MAX_QPATH];
int c;
qboolean neg = false;
// disconnect from server
CL_Disconnect ();
- Host_ShutdownServer (false);
+ Host_ShutdownServer ();
// update networking ports (this is mainly just needed at startup)
NetConn_ClientFrame();