#include "quakedef.h"
#include "cl_collision.h"
-/*
-// not yet used
-typedef struct physentity_s
-{
- // this may be a entity_t, or a prvm_edict_t, or whatever
- void *realentity;
-
- // can be NULL if it is a bbox object
- model_t *bmodel;
-
- // node this entity crosses
- // for avoiding unnecessary collisions
- physnode_t *node;
-
- // matrix for converting from model to world coordinates
- double modeltoworldmatrix[3][4];
-
- // matrix for converting from world to model coordinates
- double worldtomodelmatrix[3][4];
-
- // if this is a bmodel, this is used for culling it quickly
- // if this is not a bmodel, this is used for actual collisions
- double mins[3], maxs[3];
-}
-physentity_t;
-*/
-
-trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
-{
- int n;
- entity_render_t *ent;
- vec3_t tracemins, tracemaxs;
- trace_t cliptrace, trace;
- vec3_t origin;
- vec3_t starttransformed, endtransformed;
- vec3_t entmins, entmaxs;
- vec_t *playermins, *playermaxs;
-
- memset (&cliptrace, 0 , sizeof(trace_t));
- cliptrace.fraction = 1;
- cliptrace.realfraction = 1;
-
- if (cl.worldmodel && cl.worldmodel->TraceBox)
- cl.worldmodel->TraceBox(cl.worldmodel, 0, &cliptrace, start, mins, maxs, end, hitsupercontentsmask);
-
- if (hitent)
- *hitent = 0;
-
- if (hitbmodels && cl.num_brushmodel_entities)
- {
- tracemins[0] = min(start[0], end[0]) + mins[0];
- tracemaxs[0] = max(start[0], end[0]) + maxs[0];
- tracemins[1] = min(start[1], end[1]) + mins[1];
- tracemaxs[1] = max(start[1], end[1]) + maxs[1];
- tracemins[2] = min(start[2], end[2]) + mins[2];
- tracemaxs[2] = max(start[2], end[2]) + maxs[2];
-
- // look for embedded bmodels
- for (n = 0;n < cl.num_brushmodel_entities;n++)
- {
- ent = &cl.entities[cl.brushmodel_entities[n]].render;
- if (!BoxesOverlap(tracemins, tracemaxs, ent->mins, ent->maxs))
- continue;
-
- Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
- Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
-
- memset (&trace, 0 , sizeof(trace_t));
- trace.fraction = 1;
- trace.realfraction = 1;
-
- if (ent->model && ent->model->TraceBox)
- ent->model->TraceBox(ent->model, 0, &trace, start, mins, maxs, endtransformed, hitsupercontentsmask);
-
- // LordHavoc: take the 'best' answers from the new trace and combine with existing data
- if (trace.allsolid)
- cliptrace.allsolid = true;
- if (trace.startsolid)
- {
- cliptrace.startsolid = true;
- if (cliptrace.realfraction == 1)
- if (hitent)
- *hitent = cl.brushmodel_entities[n];
- }
- // don't set this except on the world, because it can easily confuse
- // monsters underwater if there's a bmodel involved in the trace
- // (inopen && inwater is how they check water visibility)
- //if (trace.inopen)
- // cliptrace.inopen = true;
- if (trace.inwater)
- cliptrace.inwater = true;
- if (trace.realfraction < cliptrace.realfraction)
- {
- cliptrace.fraction = trace.fraction;
- cliptrace.realfraction = trace.realfraction;
- cliptrace.plane = trace.plane;
- if (hitent)
- *hitent = cl.brushmodel_entities[n];
- Matrix4x4_Transform3x3(&ent->matrix, trace.plane.normal, cliptrace.plane.normal);
- }
- cliptrace.startsupercontents |= trace.startsupercontents;
- }
- }
- if (hitplayers)
- {
- tracemins[0] = min(start[0], end[0]) + mins[0];
- tracemaxs[0] = max(start[0], end[0]) + maxs[0];
- tracemins[1] = min(start[1], end[1]) + mins[1];
- tracemaxs[1] = max(start[1], end[1]) + maxs[1];
- tracemins[2] = min(start[2], end[2]) + mins[2];
- tracemaxs[2] = max(start[2], end[2]) + maxs[2];
-
- for (n = 1;n < cl.maxclients+1;n++)
- {
- if (n != cl.playerentity)
- {
- ent = &cl.entities[n].render;
- // FIXME: crouch
- playermins = cl.playerstandmins;
- playermaxs = cl.playerstandmaxs;
- Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
- VectorAdd(origin, playermins, entmins);
- VectorAdd(origin, playermaxs, entmaxs);
- if (!BoxesOverlap(tracemins, tracemaxs, entmins, entmaxs))
- continue;
-
- memset (&trace, 0 , sizeof(trace_t));
- trace.fraction = 1;
- trace.realfraction = 1;
-
- Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
- Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
- Collision_ClipTrace_Box(&trace, playermins, playermaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, SUPERCONTENTS_SOLID);
-
- // LordHavoc: take the 'best' answers from the new trace and combine with existing data
- if (trace.allsolid)
- cliptrace.allsolid = true;
- if (trace.startsolid)
- {
- cliptrace.startsolid = true;
- if (cliptrace.realfraction == 1)
- if (hitent)
- *hitent = n;
- }
- // don't set this except on the world, because it can easily confuse
- // monsters underwater if there's a bmodel involved in the trace
- // (inopen && inwater is how they check water visibility)
- //if (trace.inopen)
- // cliptrace.inopen = true;
- if (trace.inwater)
- cliptrace.inwater = true;
- if (trace.realfraction < cliptrace.realfraction)
- {
- cliptrace.fraction = trace.fraction;
- cliptrace.realfraction = trace.realfraction;
- cliptrace.plane = trace.plane;
- if (hitent)
- *hitent = n;
- Matrix4x4_Transform3x3(&ent->matrix, trace.plane.normal, cliptrace.plane.normal);
- }
- cliptrace.startsupercontents |= trace.startsupercontents;
- }
- }
- }
- cliptrace.fraction = bound(0, cliptrace.fraction, 1);
- cliptrace.realfraction = bound(0, cliptrace.realfraction, 1);
- VectorLerp(start, cliptrace.fraction, end, cliptrace.endpos);
- return cliptrace;
-}
-
-float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent, qboolean csqcents)
+float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
{
float maxfrac, maxrealfrac;
- int n, entsnum;
- entity_t *entlist;
- unsigned char *entactivelist;
+ int n;
entity_render_t *ent;
float tracemins[3], tracemaxs[3];
trace_t trace;
if (hitent)
*hitent = 0;
if (cl.worldmodel && cl.worldmodel->TraceBox)
- cl.worldmodel->TraceBox(cl.worldmodel, 0, &trace, start, start, end, end, SUPERCONTENTS_SOLID);
+ cl.worldmodel->TraceBox(cl.worldmodel, 0, &trace, start, vec3_origin, vec3_origin, end, SUPERCONTENTS_SOLID);
if (normal)
VectorCopy(trace.plane.normal, normal);
tracemins[2] = min(start[2], end[2]);
tracemaxs[2] = max(start[2], end[2]);
- if(csqcents)
- {
- entlist = cl.csqcentities;
- entactivelist = cl.csqcentities_active;
- entsnum = cl.num_csqcentities;
- }
- else
- {
- entlist = cl.entities;
- entactivelist = cl.entities_active;
- entsnum = cl.num_entities;
- }
-
// look for embedded bmodels
- for (n = 0;n < entsnum;n++)
+ for (n = 0;n < cl.num_entities;n++)
{
- if (!entactivelist[n])
+ if (!cl.entities_active[n])
continue;
- ent = &entlist[n].render;
+ ent = &cl.entities[n].render;
if (!BoxesOverlap(ent->mins, ent->maxs, tracemins, tracemaxs))
continue;
if (!ent->model || !ent->model->TraceBox)
if ((ent->flags & RENDER_EXTERIORMODEL) && !chase_active.integer)
continue;
// if transparent and not selectable, skip entity
- if (!(entlist[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
+ if (!(cl.entities[n].state_current.effects & EF_SELECTABLE) && (ent->alpha < 1 || (ent->effects & (EF_ADDITIVE | EF_NODEPTHTEST))))
continue;
if (ent == ignoreent)
continue;
Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
- if (ent->model && ent->model->TraceBox)
- ent->model->TraceBox(ent->model, ent->frameblend[0].frame, &trace, starttransformed, starttransformed, endtransformed, endtransformed, SUPERCONTENTS_SOLID);
+ //if (ent->model && ent->model->TraceBox)
+ ent->model->TraceBox(ent->model, ent->frameblend[0].frame, &trace, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID);
if (maxrealfrac > trace.realfraction)
{
cl.worldmodel->brush.FindNonSolidLocation(cl.worldmodel, in, out, radius);
}
-int CL_PointQ1Contents(const vec3_t p)
+model_t *CL_GetModelByIndex(int modelindex)
{
- return Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_TraceBox(p, vec3_origin, vec3_origin, p, true, NULL, 0, false).startsupercontents);
- /*
- // FIXME: check multiple brush models
- if (cl.worldmodel && cl.worldmodel->brush.PointContentsQ1)
- return cl.worldmodel->brush.PointContentsQ1(cl.worldmodel, p);
- return 0;
- */
+ if(!modelindex)
+ return NULL;
+ if (modelindex < 0)
+ {
+ modelindex = -(modelindex+1);
+ if (modelindex < MAX_MODELS)
+ return cl.csqc_model_precache[modelindex];
+ }
+ else
+ {
+ if(modelindex < MAX_MODELS)
+ return cl.model_precache[modelindex];
+ }
+ return NULL;
}
-int CL_PointSuperContents(const vec3_t p)
+model_t *CL_GetModelFromEdict(prvm_edict_t *ed)
{
- return CL_TraceBox(p, vec3_origin, vec3_origin, p, true, NULL, 0, false).startsupercontents;
- /*
- // FIXME: check multiple brush models
- if (cl.worldmodel && cl.worldmodel->brush.PointContentsQ1)
- return cl.worldmodel->brush.PointContentsQ1(cl.worldmodel, p);
- return 0;
- */
+ if (!ed || ed->priv.server->free)
+ return NULL;
+ return CL_GetModelByIndex((int)ed->fields.client->modelindex);
}
+void CL_LinkEdict(prvm_edict_t *ent)
+{
+ if (ent == prog->edicts)
+ return; // don't add the world
+
+ if (ent->priv.server->free)
+ return;
+
+ VectorAdd(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->absmin);
+ VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, ent->fields.client->absmax);
+
+ World_LinkEdict(&cl.world, ent, ent->fields.client->absmin, ent->fields.client->absmax);
+}
+
+int CL_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
+{
+ prvm_eval_t *val;
+ if (passedict)
+ {
+ val = PRVM_EDICTFIELDVALUE(passedict, prog->fieldoffsets.dphitcontentsmask);
+ if (val && val->_float)
+ return (int)val->_float;
+ else if (passedict->fields.client->solid == SOLID_SLIDEBOX)
+ {
+ if ((int)passedict->fields.client->flags & FL_MONSTER)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
+ }
+ else if (passedict->fields.client->solid == SOLID_CORPSE)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+ else if (passedict->fields.client->solid == SOLID_TRIGGER)
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+ }
+ else
+ return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
+}
+
+/*
+==================
+CL_Move
+==================
+*/
+trace_t CL_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+{
+ vec3_t hullmins, hullmaxs;
+ int i, bodysupercontents;
+ int passedictprog;
+ qboolean pointtrace;
+ prvm_edict_t *traceowner, *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // size of the moving object
+ vec3_t clipmins, clipmaxs;
+ // size when clipping against monsters
+ vec3_t clipmins2, clipmaxs2;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ if (hitnetworkentity)
+ *hitnetworkentity = 0;
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+ VectorCopy(mins, clipmins);
+ VectorCopy(maxs, clipmaxs);
+ VectorCopy(mins, clipmins2);
+ VectorCopy(maxs, clipmaxs2);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
+#endif
+
+ // clip to world
+ Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ return cliptrace;
+
+ if (type == MOVE_MISSILE)
+ {
+ // LordHavoc: modified this, was = -15, now -= 15
+ for (i = 0;i < 3;i++)
+ {
+ clipmins2[i] -= 15;
+ clipmaxs2[i] += 15;
+ }
+ }
+
+ // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
+ if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize)
+ cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
+ else
+ {
+ VectorCopy(clipmins, hullmins);
+ VectorCopy(clipmaxs, hullmaxs);
+ }
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
+ }
+
+ // debug override to test against everything
+ if (sv_debugmove.integer)
+ {
+ clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
+ clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+ if (prog == NULL || passedict == prog->edicts)
+ passedict = NULL;
+ // precalculate prog value for passedict for comparisons
+ passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
+ // figure out whether this is a point trace for comparisons
+ pointtrace = VectorCompare(clipmins, clipmaxs);
+ // precalculate passedict's owner edict pointer for comparisons
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : 0;
+
+ // collide against network entities
+ if (hitnetworkbrushmodels)
+ {
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_ClipToGenericEntity(&trace, ent->model, ent->frame2, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = cl.brushmodel_entities[i];
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+ }
+
+ // collide against player entities
+ if (hitnetworkplayers)
+ {
+ vec3_t origin, entmins, entmaxs;
+ matrix4x4_t entmatrix, entinversematrix;
+ for (i = 1;i < cl.maxclients+1;i++)
+ {
+ entity_render_t *ent = &cl.entities[i].render;
+ // don't hit ourselves
+ if (i == cl.playerentity)
+ continue;
+ Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
+ VectorAdd(origin, cl.playerstandmins, entmins);
+ VectorAdd(origin, cl.playerstandmaxs, entmaxs);
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
+ continue;
+ Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
+ Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
+ Collision_ClipToGenericEntity(&trace, NULL, 0, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask);
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = i;
+ Collision_CombineTraces(&cliptrace, &trace, NULL, false);
+ }
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (hitcsqcentities && prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+
+ if (touch->fields.client->solid < SOLID_BBOX)
+ continue;
+ if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
+ continue;
+
+ if (passedict)
+ {
+ // don't clip against self
+ if (passedict == touch)
+ continue;
+ // don't clip owned entities against owner
+ if (traceowner == touch)
+ continue;
+ // don't clip owner against owned entities
+ if (passedictprog == touch->fields.client->owner)
+ continue;
+ // don't clip points against points (they can't collide)
+ if (pointtrace && VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
+ continue;
+ }
+
+ bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
+
+ // might interact, so do an exact clip
+ model = NULL;
+ if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
+ {
+ unsigned int modelindex = (unsigned int)touch->fields.client->modelindex;
+ // if the modelindex is 0, it shouldn't be SOLID_BSP!
+ if (modelindex > 0 && modelindex < MAX_MODELS)
+ model = cl.model_precache[(int)touch->fields.client->modelindex];
+ }
+ if (model)
+ Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
+ else
+ Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ if ((int)touch->fields.client->flags & FL_MONSTER)
+ Collision_ClipToGenericEntity(&trace, model, touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ else
+ Collision_ClipToGenericEntity(&trace, model, touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+
+ if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ *hitnetworkentity = 0;
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
+ }
+
+ return cliptrace;
+}