#include "quakedef.h"
#include "cl_collision.h"
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
-float CL_SelectTraceLine(const vec3_t start, const vec3_t pEnd, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
-#else
float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
-#endif
{
- float maxfrac, maxrealfrac;
+ float maxfrac;
int n;
entity_render_t *ent;
- float tracemins[3], tracemaxs[3];
+ vec_t tracemins[3], tracemaxs[3];
trace_t trace;
- float tempnormal[3], starttransformed[3], endtransformed[3];
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- vec3_t end;
- vec_t len = 0;
-
- if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
- {
- // TRICK: make the trace 1 qu longer!
- VectorSubtract(pEnd, start, end);
- len = VectorNormalizeLength(end);
- VectorMA(pEnd, collision_endposnudge.value, end, end);
- }
- else
- VectorCopy(pEnd, end);
-#endif
+ vec_t tempnormal[3], starttransformed[3], endtransformed[3];
memset (&trace, 0 , sizeof(trace_t));
trace.fraction = 1;
- trace.realfraction = 1;
VectorCopy (end, trace.endpos);
if (hitent)
if (normal)
VectorCopy(trace.plane.normal, normal);
maxfrac = trace.fraction;
- maxrealfrac = trace.realfraction;
tracemins[0] = min(start[0], end[0]);
tracemaxs[0] = max(start[0], end[0]);
Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
Collision_ClipTrace_Box(&trace, ent->model->normalmins, ent->model->normalmaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID, 0, NULL);
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
- Collision_ShortenTrace(&trace, len / (len + collision_endposnudge.value), pEnd);
-#endif
- if (maxrealfrac < trace.realfraction)
+ if (maxfrac < trace.fraction)
continue;
ent->model->TraceLine(ent->model, ent->frameblend, ent->skeleton, &trace, starttransformed, endtransformed, SUPERCONTENTS_SOLID);
- if (maxrealfrac > trace.realfraction)
+ if (maxfrac > trace.fraction)
{
if (hitent)
*hitent = n;
maxfrac = trace.fraction;
- maxrealfrac = trace.realfraction;
if (normal)
{
VectorCopy(trace.plane.normal, tempnormal);
}
}
maxfrac = bound(0, maxfrac, 1);
- maxrealfrac = bound(0, maxrealfrac, 1);
+ //maxrealfrac = bound(0, maxrealfrac, 1);
//if (maxfrac < 0 || maxfrac > 1) Con_Printf("fraction out of bounds %f %s:%d\n", maxfrac, __FILE__, __LINE__);
if (impact)
VectorLerp(start, maxfrac, end, impact);
dp_model_t *CL_GetModelFromEdict(prvm_edict_t *ed)
{
+ prvm_prog_t *prog = CLVM_prog;
if (!ed || ed->priv.server->free)
return NULL;
return CL_GetModelByIndex((int)PRVM_clientedictfloat(ed, modelindex));
void CL_LinkEdict(prvm_edict_t *ent)
{
+ prvm_prog_t *prog = CLVM_prog;
vec3_t mins, maxs;
if (ent == prog->edicts)
VectorCopy(mins, PRVM_clientedictvector(ent, absmin));
VectorCopy(maxs, PRVM_clientedictvector(ent, absmax));
- World_LinkEdict(&cl.world, ent, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax));
+ World_LinkEdict(&cl.world, ent, mins, maxs);
}
int CL_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
{
+ prvm_prog_t *prog = CLVM_prog;
if (passedict)
{
int dphitcontentsmask = (int)PRVM_clientedictfloat(passedict, dphitcontentsmask);
*/
trace_t CL_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
{
+ prvm_prog_t *prog = CLVM_prog;
int i, bodysupercontents;
int passedictprog;
prvm_edict_t *traceowner, *touch;
trace_t trace;
+ // temporary storage because prvm_vec_t may need conversion
+ vec3_t touchmins, touchmaxs;
// bounding box of entire move area
vec3_t clipboxmins, clipboxmaxs;
// size when clipping against monsters
// clip to world
Collision_ClipPointToWorld(&cliptrace, cl.worldmodel, clipstart, hitsupercontentsmask);
- cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
if (cliptrace.startsolid || cliptrace.fraction < 1)
cliptrace.ent = prog ? prog->edicts : NULL;
if (type == MOVE_WORLDONLY)
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
continue;
Collision_ClipPointToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, hitsupercontentsmask);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = cl.brushmodel_entities[i];
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
}
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
{
// don't hit network players, if we are a nonsolid player
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
continue;
// don't hit players that don't exist
+ if (!cl.entities_active[i])
+ continue;
if (!cl.scores[i-1].name[0])
continue;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
{
// don't hit spectators or nonsolid players
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
Collision_ClipPointToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, hitsupercontentsmask);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = i;
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
}
else
Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
+ VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, 0.0f);
else
- Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
+ Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = 0;
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
}
CL_TraceLine
==================
*/
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
-trace_t CL_TraceLine(const vec3_t start, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
-#else
-trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
-#endif
+trace_t CL_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities, qboolean hitsurfaces)
{
+ prvm_prog_t *prog = CLVM_prog;
int i, bodysupercontents;
int passedictprog;
prvm_edict_t *traceowner, *touch;
trace_t trace;
+ // temporary storage because prvm_vec_t may need conversion
+ vec3_t touchmins, touchmaxs;
// bounding box of entire move area
vec3_t clipboxmins, clipboxmaxs;
// size when clipping against monsters
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- vec3_t end;
- vec_t len = 0;
-
- if (VectorCompare(start, pEnd))
- return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
-
- if(collision_endposnudge.value > 0)
- {
- // TRICK: make the trace 1 qu longer!
- VectorSubtract(pEnd, start, end);
- len = VectorNormalizeLength(end);
- VectorMA(pEnd, collision_endposnudge.value, end, end);
- }
- else
- VectorCopy(pEnd, end);
-#else
if (VectorCompare(start, end))
return CL_TracePoint(start, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
-#endif
if (hitnetworkentity)
*hitnetworkentity = 0;
#endif
// clip to world
- Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
- cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ Collision_ClipLineToWorld(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask, extend, hitsurfaces);
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
if (cliptrace.startsolid || cliptrace.fraction < 1)
cliptrace.ent = prog ? prog->edicts : NULL;
if (type == MOVE_WORLDONLY)
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
continue;
- Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, hitsurfaces);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ Collision_ClipLineToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask, extend, hitsurfaces);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = cl.brushmodel_entities[i];
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
}
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
{
// don't hit network players, if we are a nonsolid player
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
continue;
// don't hit players that don't exist
+ if (!cl.entities_active[i])
+ continue;
if (!cl.scores[i-1].name[0])
continue;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
{
// don't hit spectators or nonsolid players
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
continue;
Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
- Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask, hitsurfaces);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ Collision_ClipLineToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, end, hitsupercontentsmask, extend, hitsurfaces);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = i;
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
}
else
Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
+ VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
if (type == MOVE_MISSILE && (int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, extend);
else
- Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, hitsurfaces);
+ Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, extend, hitsurfaces);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = 0;
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
}
finished:
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
- Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
-#endif
return cliptrace;
}
CL_Move
==================
*/
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
-trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
-#else
-trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
-#endif
+trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, float extend, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
{
+ prvm_prog_t *prog = CLVM_prog;
vec3_t hullmins, hullmaxs;
int i, bodysupercontents;
int passedictprog;
qboolean pointtrace;
prvm_edict_t *traceowner, *touch;
trace_t trace;
+ // temporary storage because prvm_vec_t may need conversion
+ vec3_t touchmins, touchmaxs;
// bounding box of entire move area
vec3_t clipboxmins, clipboxmaxs;
// size of the moving object
// list of entities to test for collisions
int numtouchedicts;
static prvm_edict_t *touchedicts[MAX_EDICTS];
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- vec3_t end;
- vec_t len = 0;
-
- if (VectorCompare(mins, maxs))
- {
- vec3_t shiftstart, shiftend;
- VectorAdd(start, mins, shiftstart);
- VectorAdd(pEnd, mins, shiftend);
- if (VectorCompare(start, pEnd))
- trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
- else
- trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
- VectorSubtract(trace.endpos, mins, trace.endpos);
- return trace;
- }
-
- if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
- {
- // TRICK: make the trace 1 qu longer!
- VectorSubtract(pEnd, start, end);
- len = VectorNormalizeLength(end);
- VectorMA(pEnd, collision_endposnudge.value, end, end);
- }
- else
- VectorCopy(pEnd, end);
-#else
if (VectorCompare(mins, maxs))
{
vec3_t shiftstart, shiftend;
if (VectorCompare(start, end))
trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
else
- trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
+ trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, extend, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
VectorSubtract(trace.endpos, mins, trace.endpos);
return trace;
}
-#endif
if (hitnetworkentity)
*hitnetworkentity = 0;
#endif
// clip to world
- Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
- cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, extend);
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
if (cliptrace.startsolid || cliptrace.fraction < 1)
cliptrace.ent = prog ? prog->edicts : NULL;
if (type == MOVE_WORLDONLY)
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
continue;
- Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask, extend);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = cl.brushmodel_entities[i];
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
}
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
{
// don't hit network players, if we are a nonsolid player
if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
continue;
// don't hit players that don't exist
+ if (!cl.entities_active[i])
+ continue;
if (!cl.scores[i-1].name[0])
continue;
- if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+ if(IS_OLDNEXUIZ_DERIVED(gamemode))
{
// don't hit spectators or nonsolid players
if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
continue;
Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
- Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask, extend);
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = i;
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
}
else
Matrix4x4_CreateTranslate(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ VectorCopy(PRVM_clientedictvector(touch, mins), touchmins);
+ VectorCopy(PRVM_clientedictvector(touch, maxs), touchmaxs);
if ((int)PRVM_clientedictfloat(touch, flags) & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, extend);
else
- Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, PRVM_clientedictvector(touch, mins), PRVM_clientedictvector(touch, maxs), bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, extend);
- if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
+ if (cliptrace.fraction > trace.fraction && hitnetworkentity)
*hitnetworkentity = 0;
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
}
finished:
-#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
- if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
- Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
+ return cliptrace;
+}
+
+/*
+==================
+CL_Cache_TraceLine
+==================
+*/
+trace_t CL_Cache_TraceLineSurfaces(const vec3_t start, const vec3_t end, int type, int hitsupercontentsmask)
+{
+ prvm_prog_t *prog = CLVM_prog;
+ int i;
+ prvm_edict_t *touch;
+ trace_t trace;
+ // bounding box of entire move area
+ vec3_t clipboxmins, clipboxmaxs;
+ // start and end origin of move
+ vec3_t clipstart, clipend;
+ // trace results
+ trace_t cliptrace;
+ // matrices to transform into/out of other entity's space
+ matrix4x4_t matrix, imatrix;
+ // model of other entity
+ dp_model_t *model;
+ // list of entities to test for collisions
+ int numtouchedicts;
+ static prvm_edict_t *touchedicts[MAX_EDICTS];
+
+ VectorCopy(start, clipstart);
+ VectorCopy(end, clipend);
+#if COLLISIONPARANOID >= 3
+ Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
#endif
+
+ // clip to world
+ Collision_Cache_ClipLineToWorldSurfaces(&cliptrace, cl.worldmodel, clipstart, clipend, hitsupercontentsmask);
+ cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
+ if (cliptrace.startsolid || cliptrace.fraction < 1)
+ cliptrace.ent = prog ? prog->edicts : NULL;
+ if (type == MOVE_WORLDONLY)
+ goto finished;
+
+ // create the bounding box of the entire move
+ for (i = 0;i < 3;i++)
+ {
+ clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) - 1;
+ clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + 1;
+ }
+
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ // this checks prog because this function is often called without a CSQC
+ // VM context
+
+ // collide against network entities
+ for (i = 0;i < cl.num_brushmodel_entities;i++)
+ {
+ entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
+ if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
+ continue;
+ Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, ent->model, &ent->matrix, &ent->inversematrix, start, end, hitsupercontentsmask);
+ Collision_CombineTraces(&cliptrace, &trace, NULL, true);
+ }
+
+ // clip to entities
+ // because this uses World_EntitiestoBox, we know all entity boxes overlap
+ // the clip region, so we can skip culling checks in the loop below
+ // note: if prog is NULL then there won't be any linked entities
+ numtouchedicts = 0;
+ if (prog != NULL)
+ {
+ numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
+ if (numtouchedicts > MAX_EDICTS)
+ {
+ // this never happens
+ Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
+ numtouchedicts = MAX_EDICTS;
+ }
+ }
+ for (i = 0;i < numtouchedicts;i++)
+ {
+ touch = touchedicts[i];
+ // might interact, so do an exact clip
+ // only hit entity models, not collision shapes
+ model = CL_GetModelFromEdict(touch);
+ if (!model)
+ continue;
+ // animated models are too slow to collide against and can't be cached
+ if (touch->priv.server->frameblend || touch->priv.server->skeleton.relativetransforms)
+ continue;
+ if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
+ continue;
+ Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_clientedictvector(touch, origin)[0], PRVM_clientedictvector(touch, origin)[1], PRVM_clientedictvector(touch, origin)[2], PRVM_clientedictvector(touch, angles)[0], PRVM_clientedictvector(touch, angles)[1], PRVM_clientedictvector(touch, angles)[2], 1);
+ Matrix4x4_Invert_Simple(&imatrix, &matrix);
+ Collision_Cache_ClipLineToGenericEntitySurfaces(&trace, model, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask);
+ Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_clientedictfloat(touch, solid) == SOLID_BSP);
+ }
+
+finished:
return cliptrace;
}
+