if (!model)
continue;
// animated models are not suitable for caching
- if ((&touch->priv.server->frameblend[0] && (touch->priv.server->frameblend[0].lerp != 1.0 || touch->priv.server->frameblend[0].subframe != 0)) || touch->priv.server->skeleton.relativetransforms)
+ if ((touch->priv.server->frameblend[0].lerp != 1.0 || touch->priv.server->frameblend[0].subframe != 0) || touch->priv.server->skeleton.relativetransforms)
continue;
if (type == MOVE_NOMONSTERS && PRVM_clientedictfloat(touch, solid) != SOLID_BSP)
continue;