matrix4x4_t matrix, imatrix;
float tempnormal[3], starttransformed[3], endtransformed[3];
+ memset (&trace, 0 , sizeof(trace_t));
+ trace.fraction = 1;
+ trace.realfraction = 1;
+ VectorCopy (end, trace.endpos);
+
if (hitent)
*hitent = &cl_entities[0].render;
Mod_CheckLoaded(cl.worldmodel);