#include "quakedef.h"
#include "cl_collision.h"
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+float CL_SelectTraceLine(const vec3_t start, const vec3_t pEnd, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
+#else
float CL_SelectTraceLine(const vec3_t start, const vec3_t end, vec3_t impact, vec3_t normal, int *hitent, entity_render_t *ignoreent)
+#endif
{
float maxfrac, maxrealfrac;
int n;
float tracemins[3], tracemaxs[3];
trace_t trace;
float tempnormal[3], starttransformed[3], endtransformed[3];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ vec3_t end;
+ vec_t len = 0;
+
+ if(!VectorCompare(start, pEnd))
+ {
+ // TRICK: make the trace 1 qu longer!
+ VectorSubtract(pEnd, start, end);
+ len = VectorNormalizeLength(end);
+ VectorAdd(pEnd, end, end);
+ }
+ else
+ VectorCopy(pEnd, end);
+#endif
memset (&trace, 0 , sizeof(trace_t));
trace.fraction = 1;
continue;
Matrix4x4_Transform(&ent->inversematrix, start, starttransformed);
Matrix4x4_Transform(&ent->inversematrix, end, endtransformed);
+ Collision_ClipTrace_Box(&trace, ent->model->normalmins, ent->model->normalmaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID, SUPERCONTENTS_SOLID, 0, NULL);
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ if(!VectorCompare(start, pEnd))
+ Collision_ShortenTrace(&trace, len / (len + 1), pEnd);
+#endif
+ if (maxrealfrac < trace.realfraction)
+ continue;
- //if (ent->model && ent->model->TraceBox)
- ent->model->TraceBox(ent->model, ent->frameblend[0].frame, &trace, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID);
+ ent->model->TraceBox(ent->model, ent->frameblend[0].subframe, &trace, starttransformed, vec3_origin, vec3_origin, endtransformed, SUPERCONTENTS_SOLID);
if (maxrealfrac > trace.realfraction)
{
cl.worldmodel->brush.FindNonSolidLocation(cl.worldmodel, in, out, radius);
}
-model_t *CL_GetModelByIndex(int modelindex)
+dp_model_t *CL_GetModelByIndex(int modelindex)
{
if(!modelindex)
return NULL;
return NULL;
}
-model_t *CL_GetModelFromEdict(prvm_edict_t *ed)
+dp_model_t *CL_GetModelFromEdict(prvm_edict_t *ed)
{
if (!ed || ed->priv.server->free)
return NULL;
void CL_LinkEdict(prvm_edict_t *ent)
{
+ vec3_t mins, maxs;
+
if (ent == prog->edicts)
return; // don't add the world
if (ent->priv.server->free)
return;
- VectorAdd(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->absmin);
- VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, ent->fields.client->absmax);
+ // set the abs box
+
+ if (ent->fields.client->solid == SOLID_BSP)
+ {
+ dp_model_t *model = CL_GetModelByIndex( (int)ent->fields.client->modelindex );
+ if (model == NULL)
+ {
+ Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
+
+ model = CL_GetModelByIndex( 0 );
+ }
+
+ if( model != NULL )
+ {
+ if (!model->TraceBox && developer.integer >= 1)
+ Con_Printf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
+
+ if (ent->fields.client->angles[0] || ent->fields.client->angles[2] || ent->fields.client->avelocity[0] || ent->fields.client->avelocity[2])
+ {
+ VectorAdd(ent->fields.client->origin, model->rotatedmins, mins);
+ VectorAdd(ent->fields.client->origin, model->rotatedmaxs, maxs);
+ }
+ else if (ent->fields.client->angles[1] || ent->fields.client->avelocity[1])
+ {
+ VectorAdd(ent->fields.client->origin, model->yawmins, mins);
+ VectorAdd(ent->fields.client->origin, model->yawmaxs, maxs);
+ }
+ else
+ {
+ VectorAdd(ent->fields.client->origin, model->normalmins, mins);
+ VectorAdd(ent->fields.client->origin, model->normalmaxs, maxs);
+ }
+ }
+ else
+ {
+ // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
+ VectorAdd(ent->fields.client->origin, ent->fields.client->mins, mins);
+ VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, maxs);
+ }
+ }
+ else
+ {
+ VectorAdd(ent->fields.client->origin, ent->fields.client->mins, mins);
+ VectorAdd(ent->fields.client->origin, ent->fields.client->maxs, maxs);
+ }
+
+ VectorCopy(mins, ent->fields.client->absmin);
+ VectorCopy(maxs, ent->fields.client->absmax);
World_LinkEdict(&cl.world, ent, ent->fields.client->absmin, ent->fields.client->absmax);
}
CL_Move
==================
*/
-extern cvar_t sv_debugmove;
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+trace_t CL_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t pEnd, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+#else
trace_t CL_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
+#endif
{
vec3_t hullmins, hullmaxs;
int i, bodysupercontents;
// matrices to transform into/out of other entity's space
matrix4x4_t matrix, imatrix;
// model of other entity
- model_t *model;
+ dp_model_t *model;
// list of entities to test for collisions
int numtouchedicts;
prvm_edict_t *touchedicts[MAX_EDICTS];
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ vec3_t end;
+ vec_t len = 0;
+
+ if(!VectorCompare(start, pEnd))
+ {
+ // TRICK: make the trace 1 qu longer!
+ VectorSubtract(pEnd, start, end);
+ len = VectorNormalizeLength(end);
+ VectorAdd(pEnd, end, end);
+ }
+ else
+ VectorCopy(pEnd, end);
+#endif
if (hitnetworkentity)
*hitnetworkentity = 0;
if (cliptrace.startsolid || cliptrace.fraction < 1)
cliptrace.ent = prog ? prog->edicts : NULL;
if (type == MOVE_WORLDONLY)
- return cliptrace;
+ goto finished;
if (type == MOVE_MISSILE)
{
// figure out whether this is a point trace for comparisons
pointtrace = VectorCompare(clipmins, clipmaxs);
// precalculate passedict's owner edict pointer for comparisons
- traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : 0;
+ traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;
// collide against network entities
if (hitnetworkbrushmodels)
entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
continue;
- Collision_ClipToGenericEntity(&trace, ent->model, ent->frame, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend[0].subframe, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = cl.brushmodel_entities[i];
Collision_CombineTraces(&cliptrace, &trace, NULL, true);
{
vec3_t origin, entmins, entmaxs;
matrix4x4_t entmatrix, entinversematrix;
- for (i = 1;i < cl.maxclients+1;i++)
+
+ if(gamemode == GAME_NEXUIZ)
+ {
+ // don't hit network players, if we are a nonsolid player
+ if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
+ goto skipnetworkplayers;
+ }
+
+ for (i = 1;i <= cl.maxclients;i++)
{
entity_render_t *ent = &cl.entities[i].render;
+
// don't hit ourselves
if (i == cl.playerentity)
continue;
+
+ // don't hit players that don't exist
+ if (!cl.scores[i-1].name[0])
+ continue;
+
+ if(gamemode == GAME_NEXUIZ)
+ {
+ // don't hit spectators or nonsolid players
+ if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
+ continue;
+ }
+
Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
VectorAdd(origin, cl.playerstandmins, entmins);
VectorAdd(origin, cl.playerstandmaxs, entmaxs);
*hitnetworkentity = i;
Collision_CombineTraces(&cliptrace, &trace, NULL, false);
}
+
+skipnetworkplayers:
+ ;
}
// clip to entities
Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
Matrix4x4_Invert_Simple(&imatrix, &matrix);
if ((int)touch->fields.client->flags & FL_MONSTER)
- Collision_ClipToGenericEntity(&trace, model, touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
else
- Collision_ClipToGenericEntity(&trace, model, touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
+ Collision_ClipToGenericEntity(&trace, model, (int) touch->fields.client->frame, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
*hitnetworkentity = 0;
Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
}
+finished:
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+ if(!VectorCompare(start, pEnd))
+ Collision_ShortenTrace(&cliptrace, len / (len + 1), pEnd);
+#endif
return cliptrace;
}