#include "image.h"
#include <time.h>
-cvar_t cl_name = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "name", "player", "change your player name"};
-cvar_t cl_rate = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate", "20000", "change your connection speed"};
-cvar_t cl_rate_burstsize = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "rate_burstsize", "1024", "internal storage cvar for current rate control burst size (changed by rate_burstsize command)"};
-cvar_t cl_topcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "topcolor", "0", "change the color of your shirt"};
-cvar_t cl_bottomcolor = {CVAR_CLIENT | CVAR_SAVE | CVAR_USERINFO, "bottomcolor", "0", "change the color of your pants"};
-cvar_t cl_team = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
-cvar_t cl_skin = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
-cvar_t cl_noaim = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
-cvar_t cl_pmodel = {CVAR_CLIENT | CVAR_USERINFO | CVAR_SAVE, "pmodel", "0", "current player model number in nehahra"};
-cvar_t r_fixtrans_auto = {CVAR_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
+#include "cl_collision.h"
+
+cvar_t cl_name = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "name", "player", "change your player name"};
+cvar_t cl_rate = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "rate", "20000", "change your connection speed"};
+cvar_t cl_rate_burstsize = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "rate_burstsize", "1024", "internal storage cvar for current rate control burst size (changed by rate_burstsize command)"};
+cvar_t cl_topcolor = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "topcolor", "0", "change the color of your shirt"};
+cvar_t cl_bottomcolor = {CF_CLIENT | CF_ARCHIVE | CF_USERINFO, "bottomcolor", "0", "change the color of your pants"};
+cvar_t cl_team = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "team", "none", "QW team (4 character limit, example: blue)"};
+cvar_t cl_skin = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "skin", "", "QW player skin name (example: base)"};
+cvar_t cl_noaim = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "noaim", "1", "QW option to disable vertical autoaim"};
+cvar_t cl_pmodel = {CF_CLIENT | CF_USERINFO | CF_ARCHIVE, "pmodel", "0", "current player model number in nehahra"};
+cvar_t r_fixtrans_auto = {CF_CLIENT, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
extern cvar_t rcon_secure;
extern cvar_t rcon_secure_challengetimeout;
cvarname = Cmd_Argv(cmd, 1);
if (cls.state == ca_connected)
{
- c = Cvar_FindVar(&cvars_all, cvarname, CVAR_CLIENT | CVAR_SERVER);
+ c = Cvar_FindVar(&cvars_all, cvarname, CF_CLIENT | CF_SERVER);
// LadyHavoc: if there is no such cvar or if it is private, send a
// reply indicating that it has no value
- if(!c || (c->flags & CVAR_PRIVATE))
+ if(!c || (c->flags & CF_PRIVATE))
CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s", cvarname));
else
CL_ForwardToServer(va(vabuf, sizeof(vabuf), "sentcvar %s \"%s\"", c->name, c->string));
CL_Color_f
==================
*/
-cvar_t cl_color = {CVAR_READONLY | CVAR_CLIENT | CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
+cvar_t cl_color = {CF_CLIENT | CF_ARCHIVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
// Ignore the callbacks so this two-to-three way synchronization doesn't cause an infinite loop.
static void CL_Color_c(cvar_t *var)
if (Cmd_Argc(cmd) == 1)
{
- if (cmd->source == src_command)
+ if (cmd->source == src_local)
{
Con_Printf("\"color\" is \"%i %i\"\n", cl_topcolor.integer, cl_bottomcolor.integer);
Con_Print("color <0-15> [0-15]\n");
//if (bottom > 13)
// bottom = 13;
- if (cmd->source == src_command)
+ if (cmd->source == src_local)
{
Cvar_SetValueQuick(&cl_topcolor, top);
Cvar_SetValueQuick(&cl_bottomcolor, bottom);
}
}
+/*
+====================
+CL_User_f
+
+user <name or userid>
+
+Dump userdata / masterdata for a user
+====================
+*/
+static void CL_User_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+{
+ int uid;
+ int i;
+
+ if (Cmd_Argc(cmd) != 2)
+ {
+ Con_Printf ("Usage: user <username / userid>\n");
+ return;
+ }
+
+ uid = atoi(Cmd_Argv(cmd, 1));
+
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (!cl.scores[i].name[0])
+ continue;
+ if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(cmd, 1)))
+ {
+ InfoString_Print(cl.scores[i].qw_userinfo);
+ return;
+ }
+ }
+ Con_Printf ("User not in server.\n");
+}
+
+/*
+====================
+CL_Users_f
+
+Dump userids for all current players
+====================
+*/
+static void CL_Users_f(cmd_state_t *cmd) // credit: taken from QuakeWorld
+{
+ int i;
+ int c;
+
+ c = 0;
+ Con_Printf ("userid frags name\n");
+ Con_Printf ("------ ----- ----\n");
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (cl.scores[i].name[0])
+ {
+ Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
+ c++;
+ }
+ }
+
+ Con_Printf ("%i total users\n", c);
+}
+
/*
====================
CL_Packet_f
Cvar_RegisterVariable(&cl_skin);
Cvar_RegisterVariable(&cl_noaim);
- Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cmd", CL_ForwardToServer_f, "send a console commandline to the server (used by some mods)");
- Cmd_AddCommand(CMD_CLIENT, "color", CL_Color_f, "change your player shirt and pants colors");
- Cmd_AddCommand(CMD_CLIENT, "rcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
- Cmd_AddCommand(CMD_CLIENT, "srcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
- Cmd_AddCommand(CMD_CLIENT, "pqrcon", CL_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
- Cmd_AddCommand(CMD_CLIENT, "packet", CL_Packet_f, "send a packet to the specified address:port containing a text string");
- Cmd_AddCommand(CMD_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo");
- Cmd_AddCommand(CMD_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo");
- Cmd_AddCommand(CMD_CLIENT, "sendcvar", CL_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
- Cmd_AddCommand(CMD_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
+ Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cmd", CL_ForwardToServer_f, "send a console commandline to the server (used by some mods)");
+ Cmd_AddCommand(CF_CLIENT, "color", CL_Color_f, "change your player shirt and pants colors");
+ Cmd_AddCommand(CF_CLIENT, "rcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); note: if rcon_secure is set, client and server clocks must be synced e.g. via NTP");
+ Cmd_AddCommand(CF_CLIENT, "srcon", CL_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's); this always works as if rcon_secure is set; note: client and server clocks must be synced e.g. via NTP");
+ Cmd_AddCommand(CF_CLIENT, "pqrcon", CL_PQRcon_f, "sends a command to a proquake server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+ Cmd_AddCommand(CF_SHARED, "user", CL_User_f, "prints additional information about a player number or name on the scoreboard");
+ Cmd_AddCommand(CF_SHARED, "users", CL_Users_f, "prints additional information about all players on the scoreboard");
+ Cmd_AddCommand(CF_CLIENT, "packet", CL_Packet_f, "send a packet to the specified address:port containing a text string");
+ Cmd_AddCommand(CF_CLIENT, "fullinfo", CL_FullInfo_f, "allows client to modify their userinfo");
+ Cmd_AddCommand(CF_CLIENT, "setinfo", CL_SetInfo_f, "modifies your userinfo");
+ Cmd_AddCommand(CF_CLIENT, "sendcvar", CL_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+ Cmd_AddCommand(CF_CLIENT, "fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
// commands that are only sent by server to client for execution
- Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "pingplreport", CL_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
- Cmd_AddCommand(CMD_CLIENT_FROM_SERVER, "fullserverinfo", CL_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
+ Cmd_AddCommand(CF_CLIENT_FROM_SERVER, "pingplreport", CL_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
+ Cmd_AddCommand(CF_CLIENT_FROM_SERVER, "fullserverinfo", CL_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
}