if (chase_up.value != camup)
Cvar_SetValueQuick(&chase_up, camup);
+ // this + 22 is to match view_ofs for compatibility with older versions
+ camup += 22;
+
VectorCopy(cl.viewangles, projectangles);
if (gamemode == GAME_GOODVSBAD2 && chase_stevie.integer)
{
projectangles[0] = 90;
r_refdef.viewangles[0] = 90;
- camback = 1024;
+ camback = 2048;
}
AngleVectors (projectangles, forward, NULL, NULL);