// start position 12 units behind head
}
-extern qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
-
-void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
+float TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
{
trace_t trace;
memset (&trace, 0, sizeof(trace));
- VectorCopy (end, trace.endpos); // fix TraceLine endpoint bug
+ VectorCopy (end, trace.endpos);
+ trace.fraction = 1;
SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
VectorCopy (trace.endpos, impact);
+ VectorCopy (trace.plane.normal, normal);
+ return trace.fraction;
}
void Chase_Update (void)
{
- vec3_t forward, up, right, stop, chase_dest;
+ vec3_t forward, stop, chase_dest, normal;
float dist;
chase_back.value = bound(0, chase_back.value, 128);
chase_up.value = bound(-64, chase_up.value, 64);
- AngleVectors (cl.viewangles, forward, right, up);
+ AngleVectors (cl.viewangles, forward, NULL, NULL);
dist = -chase_back.value - 8;
chase_dest[0] = r_refdef.vieworg[0] + forward[0] * dist;
chase_dest[1] = r_refdef.vieworg[1] + forward[1] * dist;
chase_dest[2] = r_refdef.vieworg[2] + forward[2] * dist + chase_up.value;
- TraceLine (r_refdef.vieworg, chase_dest, stop);
+ TraceLine (r_refdef.vieworg, chase_dest, stop, normal);
chase_dest[0] = stop[0] + forward[0] * 8;
chase_dest[1] = stop[1] + forward[1] * 8;
chase_dest[2] = stop[2] + forward[2] * 8;