]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cgame.c
Removed warnings in MSVC6. Updated the DSP file.
[xonotic/darkplaces.git] / cgame.c
diff --git a/cgame.c b/cgame.c
index a8715c414904c03a42d335f24c0fd92cdc1ab05d..199d58dcfcde035f0ac481f9f187ebf96eecaff8 100644 (file)
--- a/cgame.c
+++ b/cgame.c
@@ -77,7 +77,7 @@ static localentity_t *entspawn(void)
 static void entremove(localentity_t *e)
 {
        memset(e, 0, sizeof(*e));
-       e->freetime = gametime + 1;
+       e->freetime = (float)gametime + 1.0f;
 }
 
 static void phys_setupphysentities(void)
@@ -122,7 +122,7 @@ static void phys_update(localentity_t *e)
        vec3_t impactpos, impactnormal, end;
        int impactentnum;
        float t, f, frac, bounce;
-       t = frametime;
+       t = (float)frametime;
        if (t == 0)
                return;
        VectorMA(e->draw.angles, t, e->avelocity, e->draw.angles);
@@ -179,7 +179,7 @@ static void explosiondebris_framethink(localentity_t *self)
 {
        if (gametime > self->dietime)
        {
-               self->draw.scale -= frametime * 3;
+               self->draw.scale -= (float)frametime * 3.0f;
                if (self->draw.scale < 0.05f)
                {
                        entremove(self);
@@ -213,7 +213,7 @@ static void net_explosion(unsigned char num)
                e->draw.angles[2] = CGVM_RandomRange(0, 360);
                VectorRandom(e->velocity);
                VectorScale(e->velocity, 300, e->velocity);
-               e->velocity[2] -= cg_gravity * 0.1;
+               e->velocity[2] -= (float)cg_gravity * 0.1f;
                e->avelocity[0] = CGVM_RandomRange(0, 1440);
                e->avelocity[1] = CGVM_RandomRange(0, 1440);
                e->avelocity[2] = CGVM_RandomRange(0, 1440);
@@ -234,11 +234,11 @@ static void net_explosion(unsigned char num)
                VectorSet(e->worldmaxs, 0, 0, -8);
                VectorSet(e->entitymins, -8, -8, -8);
                VectorSet(e->entitymaxs, 8, 8, 8);
-               e->bouncescale = 1.4;
+               e->bouncescale = 1.4f;
                e->gravityscale = 1;
                e->airfrictionscale = 1;
                e->framethink = explosiondebris_framethink;
-               e->dietime = time + 5;
+               e->dietime = (float)time + 5.0f;
        }
 }