*/
#include "quakedef.h"
+#include "cdaudio.h"
void CDAudio_SysEject (void)
}
-void CDAudio_SysSetVolume (float volume)
+void CDAudio_SysSetVolume (float fvolume)
{
}
-int CDAudio_SysPlay (unsigned char track)
+int CDAudio_SysPlay (int track)
{
return -1;
}