*/
-#define MAX_MAP_HULLS 4
-#define MAX_MAP_LEAFS 65536 // was 8192
-
-// key / value pair sizes
-
-#define MAX_KEY 32
-#define MAX_VALUE 1024
+#define MAX_MAP_HULLS 16 // Q1BSP has 4, Hexen2 Q1BSP has 8, MCBSP has 16
//=============================================================================
#define BSPVERSION 29
-#define TOOLVERSION 2
-typedef struct
+typedef struct lump_s
{
int fileofs, filelen;
} lump_t;
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
-typedef struct
+typedef struct hullinfo_s
+{
+ int filehulls;
+ float hullsizes[MAX_MAP_HULLS][2][3];
+} hullinfo_t;
+
+typedef struct mmodel_s
+{
+ float mins[3], maxs[3];
+ float origin[3];
+ int headnode[MAX_MAP_HULLS];
+ int visleafs; // not including the solid leaf 0
+ int firstface, numfaces;
+} mmodel_t;
+
+/*
+// WARNING: this struct does NOT match q1bsp's disk format because MAX_MAP_HULLS has been changed by Sajt's MCBSP code, this struct is only being used in memory as a result
+typedef struct dmodel_s
{
float mins[3], maxs[3];
float origin[3];
int firstface, numfaces;
} dmodel_t;
-typedef struct
+typedef struct dheader_s
{
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
-typedef struct
+typedef struct dmiptexlump_s
{
int nummiptex;
int dataofs[4]; // [nummiptex]
} dmiptexlump_t;
+*/
#define MIPLEVELS 4
+/*
typedef struct miptex_s
{
char name[16];
} miptex_t;
-typedef struct
+typedef struct dvertex_s
{
float point[3];
} dvertex_t;
+*/
// 0-2 are axial planes
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
-typedef struct
+/*
+typedef struct dplane_s
{
float normal[3];
float dist;
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
+*/
+// contents values in Q1 maps
+#define CONTENTS_EMPTY -1
+#define CONTENTS_SOLID -2
+#define CONTENTS_WATER -3
+#define CONTENTS_SLIME -4
+#define CONTENTS_LAVA -5
+#define CONTENTS_SKY -6
+// these were #ifdef QUAKE2 in the quake source
+#define CONTENTS_ORIGIN -7 // removed at csg time
+#define CONTENTS_CLIP -8 // changed to contents_solid
+#define CONTENTS_CURRENT_0 -9
+#define CONTENTS_CURRENT_90 -10
+#define CONTENTS_CURRENT_180 -11
+#define CONTENTS_CURRENT_270 -12
+#define CONTENTS_CURRENT_UP -13
+#define CONTENTS_CURRENT_DOWN -14
+
+//contents flags in Q2 maps
+#define CONTENTSQ2_SOLID 0x00000001 // an eye is never valid in a solid
+#define CONTENTSQ2_WINDOW 0x00000002 // translucent, but not watery
+#define CONTENTSQ2_AUX 0x00000004
+#define CONTENTSQ2_LAVA 0x00000008
+#define CONTENTSQ2_SLIME 0x00000010
+#define CONTENTSQ2_WATER 0x00000020
+#define CONTENTSQ2_MIST 0x00000040
+#define CONTENTSQ2_AREAPORTAL 0x00008000
+#define CONTENTSQ2_PLAYERCLIP 0x00010000
+#define CONTENTSQ2_MONSTERCLIP 0x00020000
+#define CONTENTSQ2_CURRENT_0 0x00040000
+#define CONTENTSQ2_CURRENT_90 0x00080000
+#define CONTENTSQ2_CURRENT_180 0x00100000
+#define CONTENTSQ2_CURRENT_270 0x00200000
+#define CONTENTSQ2_CURRENT_UP 0x00400000
+#define CONTENTSQ2_CURRENT_DOWN 0x00800000
+#define CONTENTSQ2_ORIGIN 0x01000000 // removed before bsping an entity
+#define CONTENTSQ2_MONSTER 0x02000000 // should never be on a brush, only in game
+#define CONTENTSQ2_DEADMONSTER 0x04000000
+#define CONTENTSQ2_DETAIL 0x08000000 // brushes to be added after vis leafs
+#define CONTENTSQ2_TRANSLUCENT 0x10000000 // auto set if any surface has trans
+#define CONTENTSQ2_LADDER 0x20000000
+
+//contents flags in Q3 maps
+#define CONTENTSQ3_SOLID 0x00000001 // solid (opaque and transparent)
+#define CONTENTSQ3_LAVA 0x00000008 // lava
+#define CONTENTSQ3_SLIME 0x00000010 // slime
+#define CONTENTSQ3_WATER 0x00000020 // water
+#define CONTENTSQ3_FOG 0x00000040 // unused?
+#define CONTENTSQ3_AREAPORTAL 0x00008000 // areaportal (separates areas)
+#define CONTENTSQ3_PLAYERCLIP 0x00010000 // block players
+#define CONTENTSQ3_MONSTERCLIP 0x00020000 // block monsters
+#define CONTENTSQ3_TELEPORTER 0x00040000 // hint for Q3's bots
+#define CONTENTSQ3_JUMPPAD 0x00080000 // hint for Q3's bots
+#define CONTENTSQ3_CLUSTERPORTAL 0x00100000 // hint for Q3's bots
+#define CONTENTSQ3_DONOTENTER 0x00200000 // hint for Q3's bots
+#define CONTENTSQ3_BOTCLIP 0x00400000 // hint for Q3's bots
+#define CONTENTSQ3_ORIGIN 0x01000000 // used by origin brushes to indicate origin of bmodel (removed by map compiler)
+#define CONTENTSQ3_BODY 0x02000000 // used by bbox entities (should never be on a brush)
+#define CONTENTSQ3_CORPSE 0x04000000 // used by dead bodies (SOLID_CORPSE in darkplaces)
+#define CONTENTSQ3_DETAIL 0x08000000 // brushes that do not split the bsp tree (decorations)
+#define CONTENTSQ3_STRUCTURAL 0x10000000 // brushes that split the bsp tree
+#define CONTENTSQ3_TRANSLUCENT 0x20000000 // leaves surfaces that are inside for rendering
+#define CONTENTSQ3_TRIGGER 0x40000000 // used by trigger entities
+#define CONTENTSQ3_NODROP 0x80000000 // remove items that fall into this brush
+
+#define SUPERCONTENTS_SOLID 0x00000001
+#define SUPERCONTENTS_WATER 0x00000002
+#define SUPERCONTENTS_SLIME 0x00000004
+#define SUPERCONTENTS_LAVA 0x00000008
+#define SUPERCONTENTS_SKY 0x00000010
+#define SUPERCONTENTS_BODY 0x00000020
+#define SUPERCONTENTS_CORPSE 0x00000040
+#define SUPERCONTENTS_NODROP 0x00000080
+#define SUPERCONTENTS_PLAYERCLIP 0x00000100
+#define SUPERCONTENTS_MONSTERCLIP 0x00000200
+#define SUPERCONTENTS_DONOTENTER 0x00000400
+#define SUPERCONTENTS_BOTCLIP 0x00000800
+#define SUPERCONTENTS_OPAQUE 0x00001000
+// TODO: is there any reason to define:
+// fog?
+// areaportal?
+// teleporter?
+// jumppad?
+// clusterportal?
+// detail? (div0) no, game code should not be allowed to differentiate between structural and detail
+// structural? (div0) no, game code should not be allowed to differentiate between structural and detail
+// trigger? (div0) no, as these are always solid anyway, and that's all that matters for trigger brushes
+#define SUPERCONTENTS_LIQUIDSMASK (SUPERCONTENTS_LAVA | SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER)
+#define SUPERCONTENTS_VISBLOCKERMASK SUPERCONTENTS_OPAQUE
-#define CONTENTS_EMPTY -1
-#define CONTENTS_SOLID -2
-#define CONTENTS_WATER -3
-#define CONTENTS_SLIME -4
-#define CONTENTS_LAVA -5
-#define CONTENTS_SKY -6
-#define CONTENTS_ORIGIN -7 // removed at csg time
-#define CONTENTS_CLIP -8 // changed to contents_solid
-
-// LordHavoc: Q2 water
/*
-#define CONTENTS_CURRENT_0 -9
-#define CONTENTS_CURRENT_90 -10
-#define CONTENTS_CURRENT_180 -11
-#define CONTENTS_CURRENT_270 -12
-#define CONTENTS_CURRENT_UP -13
-#define CONTENTS_CURRENT_DOWN -14
+#define SUPERCONTENTS_DEADMONSTER 0x00000000
+#define SUPERCONTENTS_CURRENT_0 0x00000000
+#define SUPERCONTENTS_CURRENT_90 0x00000000
+#define SUPERCONTENTS_CURRENT_180 0x00000000
+#define SUPERCONTENTS_CURRENT_270 0x00000000
+#define SUPERCONTENTS_CURRENT_DOWN 0x00000000
+#define SUPERCONTENTS_CURRENT_UP 0x00000000
+#define SUPERCONTENTS_AREAPORTAL 0x00000000
+#define SUPERCONTENTS_AUX 0x00000000
+#define SUPERCONTENTS_CLUSTERPORTAL 0x00000000
+#define SUPERCONTENTS_DETAIL 0x00000000
+#define SUPERCONTENTS_STRUCTURAL 0x00000000
+#define SUPERCONTENTS_DONOTENTER 0x00000000
+#define SUPERCONTENTS_JUMPPAD 0x00000000
+#define SUPERCONTENTS_LADDER 0x00000000
+#define SUPERCONTENTS_MONSTER 0x00000000
+#define SUPERCONTENTS_MONSTERCLIP 0x00000000
+#define SUPERCONTENTS_PLAYERCLIP 0x00000000
+#define SUPERCONTENTS_TELEPORTER 0x00000000
+#define SUPERCONTENTS_TRANSLUCENT 0x00000000
+#define SUPERCONTENTS_TRIGGER 0x00000000
+#define SUPERCONTENTS_WINDOW 0x00000000
*/
-
-typedef struct
+/*
+typedef struct dnode_s
{
int planenum;
short children[2]; // negative numbers are -(leafs+1), not nodes
unsigned short numfaces; // counting both sides
} dnode_t;
-typedef struct
+typedef struct dclipnode_s
{
int planenum;
short children[2]; // negative numbers are contents
} dclipnode_t;
-typedef struct
+typedef struct texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
int flags;
} texinfo_t;
+*/
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
-typedef struct
+/*
+typedef struct dedge_s
{
unsigned short v[2]; // vertex numbers
} dedge_t;
+*/
#define MAXLIGHTMAPS 4
-typedef struct
+/*
+typedef struct dface_s
{
// LordHavoc: changed from short to unsigned short for q2 support
unsigned short planenum;
short texinfo;
// lighting info
- qbyte styles[MAXLIGHTMAPS];
+ unsigned char styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
+*/
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
-typedef struct
+/*
+typedef struct dleaf_s
{
int contents;
int visofs; // -1 = no visibility info
unsigned short firstmarksurface;
unsigned short nummarksurfaces;
- qbyte ambient_level[NUM_AMBIENTS];
+ unsigned char ambient_level[NUM_AMBIENTS];
} dleaf_t;
+*/