typedef enum biherror_e
{
BIHERROR_OK, // no error, be happy
- BIHERROR_OUT_OF_NODES, // could not produce complete hierarchy, maxnodes too low (should be roughly half of numleafs)
+ BIHERROR_OUT_OF_NODES // could not produce complete hierarchy, maxnodes too low (should be roughly half of numleafs)
}
biherror_t;
{
BIH_SPLITX = 0,
BIH_SPLITY = 1,
- BIH_SPLITZ = 2,
+ BIH_SPLITZ = 2
}
bih_nodetype_t;
{
BIH_BRUSH = 3,
BIH_COLLISIONTRIANGLE = 4,
- BIH_RENDERTRIANGLE = 5,
+ BIH_RENDERTRIANGLE = 5
}
bih_leaftype_t;
float maxs[3];
// data past this point is generic and entirely up to the caller...
int textureindex;
+ int surfaceindex;
int itemindex; // triangle or brush index
}
bih_leaf_t;
int BIH_Build(bih_t *bih, int numleafs, bih_leaf_t *leafs, int maxnodes, bih_node_t *nodes, int *temp_leafsort, int *temp_leafsortscratch);
+int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, const float *mins, const float *maxs);
+
#endif