World_Physics_Frame_BodyFromEntity(world, ed);
// oh, and it must be called after all bodies were created
for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)
World_Physics_Frame_BodyFromEntity(world, ed);
// oh, and it must be called after all bodies were created
for (i = 0, ed = prog->edicts + i;i < prog->num_edicts;i++, ed++)