- CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
- CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
- }
- CenterX = max(0, CenterX);
- CenterY = max(0, CenterY);
-
- // x and y may be changed by WM_MOVE messages
- window_x = CenterX;
- window_y = CenterY;
- rect.left += CenterX;
- rect.right += CenterX;
- rect.top += CenterY;
- rect.bottom += CenterY;
-
- gl_extensions = "";
- gl_platformextensions = "";
-
- mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
- if (!mainwindow)
- {
- Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
- VID_Shutdown();
- return false;
- }
-
- baseDC = GetDC(mainwindow);
-
- vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- if (!vid_d3d9)
- Sys_Error("VID_InitMode: Direct3DCreate9 failed");
-
- numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
- vid_d3d9dev = NULL;
- memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
- for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
- {
- memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
-// vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
- vid_d3dpresentparameters.Flags = 0;
- vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
- vid_d3dpresentparameters.hDeviceWindow = mainwindow;
- vid_d3dpresentparameters.BackBufferWidth = width;
- vid_d3dpresentparameters.BackBufferHeight = height;
- vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
- vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
- vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
- vid_d3dpresentparameters.Windowed = !fullscreen;
- vid_d3dpresentparameters.EnableAutoDepthStencil = true;
- vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
- vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
- vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
-
- memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
- IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
-
- IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
- }
-
- if (!vid_d3d9dev)
- {
- VID_Shutdown();
- return false;
- }
-
- IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
-
- Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
- gl_extensions = "";
- gl_platform = "D3D9";
- gl_platformextensions = "";
-
- ShowWindow (mainwindow, SW_SHOWDEFAULT);
- UpdateWindow (mainwindow);
-
- // now we try to make sure we get the focus on the mode switch, because
- // sometimes in some systems we don't. We grab the foreground, then
- // finish setting up, pump all our messages, and sleep for a little while
- // to let messages finish bouncing around the system, then we put
- // ourselves at the top of the z order, then grab the foreground again,
- // Who knows if it helps, but it probably doesn't hurt
- SetForegroundWindow (mainwindow);
-
- while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
- {
- TranslateMessage (&msg);
- DispatchMessage (&msg);
- }
-
- Sleep (100);
-
- SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
-
- SetForegroundWindow (mainwindow);
-
- // fix the leftover Alt from any Alt-Tab or the like that switched us away
- ClearAllStates ();
-
- gl_renderer = d3d9adapteridentifier.Description;
- gl_vendor = d3d9adapteridentifier.Driver;
- gl_version = "";
- gl_extensions = "";
-
- Con_Printf("D3D9 adapter info:\n");
- Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
- Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
- Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
- Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
- Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
- Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
- Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
-
- // clear the extension flags
- memset(&vid.support, 0, sizeof(vid.support));
- Cvar_SetQuick(&gl_info_extensions, "");
-
- // D3D9 requires BGRA
- vid.forcetextype = TEXTYPE_BGRA;
-
- vid.forcevbo = false;
- vid.support.arb_depth_texture = true;
- vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
- vid.support.arb_occlusion_query = true; // can't find a cap for this
- vid.support.arb_shadow = true;
- vid.support.arb_texture_compression = true;
- vid.support.arb_texture_cube_map = true;
- vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
- vid.support.arb_vertex_buffer_object = true;
- vid.support.ext_blend_subtract = true;
- vid.support.ext_draw_range_elements = true;
- vid.support.ext_framebuffer_object = true;
-
- vid.support.ext_texture_3d = true;
- vid.support.ext_texture_compression_s3tc = true;
- vid.support.ext_texture_filter_anisotropic = true;
- vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
- vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
-
- vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
- vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
- vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
- vid.texunits = 4;
- vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
- vid.texarrayunits = 8; // can't find a caps field for this?
- vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
- vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
-
- vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
- vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
- vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
- Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
- vid.renderpath = RENDERPATH_D3D9;
- vid.sRGBcapable2D = false;
- vid.sRGBcapable3D = true;
- vid.useinterleavedarrays = true;
-
- Cvar_SetQuick(&gl_info_vendor, gl_vendor);
- Cvar_SetQuick(&gl_info_renderer, gl_renderer);
- Cvar_SetQuick(&gl_info_version, gl_version);
- Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
- Cvar_SetQuick(&gl_info_driver, gl_driver);
-
- // LordHavoc: report supported extensions
- Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
-
- // clear to black (loading plaque will be seen over this)
- IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
- IDirect3DDevice9_BeginScene(vid_d3d9dev);
- IDirect3DDevice9_EndScene(vid_d3d9dev);
- IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
- // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
- IDirect3DDevice9_BeginScene(vid_d3d9dev);
- vid_begunscene = true;
-
- //vid_menudrawfn = VID_MenuDraw;
- //vid_menukeyfn = VID_MenuKey;
- vid_usingmouse = false;
- vid_usinghidecursor = false;
- vid_usingvsync = false;
- vid_hidden = vid_reallyhidden = false;
- vid_initialized = true;
-
- IN_StartupMouse ();
-
- return true;
-}
-#endif
-
-qboolean VID_InitModeSOFT(viddef_mode_t *mode)
-{
- int i;
- HDC hdc;
- RECT rect;
- MSG msg;
- int pixelformat, newpixelformat;
- DWORD WindowStyle, ExWindowStyle;
- int CenterX, CenterY;
- int depth;
- DEVMODE thismode;
- qboolean foundmode, foundgoodmode;
- int bpp = mode->bitsperpixel;
- int width = mode->width;
- int height = mode->height;
- int refreshrate = (int)floor(mode->refreshrate+0.5);
- int fullscreen = mode->fullscreen;
-
- if (vid_initialized)
- Sys_Error("VID_InitMode called when video is already initialised");
-
- memset(&gdevmode, 0, sizeof(gdevmode));
-
- vid_isfullscreen = false;
- if (fullscreen)
- {
- if(vid_forcerefreshrate.integer)