+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ gl_renderer = d3d9adapteridentifier.Description;
+ gl_vendor = d3d9adapteridentifier.Driver;
+ gl_version = "";
+ gl_extensions = "";
+
+ Con_Printf("D3D9 adapter info:\n");
+ Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
+ Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+ Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
+ Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
+ Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ // D3D9 requires BGRA
+ vid.forcetextype = TEXTYPE_BGRA;
+
+ vid.forcevbo = false;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
+ vid.support.arb_occlusion_query = true; // can't find a cap for this
+ vid.support.arb_shadow = true;
+ vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+
+ vid.support.ext_texture_3d = true;
+ vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+ vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
+
+ vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
+ vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
+ vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
+ vid.texunits = 4;
+ vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
+ vid.texarrayunits = 8; // can't find a caps field for this?
+ vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
+ vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
+ vid.renderpath = RENDERPATH_D3D9;
+ vid.sRGBcapable2D = false;
+ vid.sRGBcapable3D = true;
+ vid.useinterleavedarrays = true;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_hidden = vid_reallyhidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+
+ return true;
+}
+#endif
+
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
+{
+ int i;
+ HDC hdc;
+ RECT rect;
+ MSG msg;
+ int pixelformat, newpixelformat;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int fullscreen = mode->fullscreen;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ memset(&gdevmode, 0, sizeof(gdevmode));
+
+ vid_isfullscreen = false;
+ if (fullscreen)