vid.support.arb_texture_gather = false;
vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
vid.support.arb_vertex_buffer_object = true; // GLES2 core
vid.support.arb_texture_gather = false;
vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
vid.support.arb_vertex_buffer_object = true; // GLES2 core