+qboolean vid_supportrefreshrate = false;
+
+cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
+cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
+cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
+cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
+cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
+cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_isfullscreen;
+static int vid_numjoysticks = 0;
+#define MAX_JOYSTICKS 8
+static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
+
+static int win_half_width = 50;
+static int win_half_height = 50;
+static int video_bpp, video_flags;