-#if SDL_MAJOR_VERSION == 1
-// set the icon (we dont use SDL here since it would be too much a PITA)
-#ifdef WIN32
-#include "resource.h"
-#include <SDL_syswm.h>
-static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
-{
- SDL_Surface *screen = NULL;
- SDL_SysWMinfo info;
- HICON icon;
- SDL_WM_SetCaption( gamename, NULL );
- screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
- if (screen)
- {
- // get the HWND handle
- SDL_VERSION( &info.version );
- if (SDL_GetWMInfo(&info))
- {
- icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
-#ifndef _W64 //If Windows 64bit data types don't exist
-#ifndef SetClassLongPtr
-#define SetClassLongPtr SetClassLong
-#endif
-#ifndef GCLP_HICON
-#define GCLP_HICON GCL_HICON
-#endif
-#ifndef LONG_PTR
-#define LONG_PTR LONG
-#endif
-#endif
- SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
- }
- }
- return screen;
-}
-#elif defined(MACOSX)
-static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
-{
- SDL_Surface *screen = NULL;
- SDL_WM_SetCaption( gamename, NULL );
- screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
- // we don't use SDL_WM_SetIcon here because the icon in the .app should be used
- return screen;
-}
-#else
-// Adding the OS independent XPM version --blub
-#include "darkplaces.xpm"
-#include "nexuiz.xpm"
-#if SDL_MAJOR_VERSION == 1
-#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
-#include <SDL_syswm.h>
-#endif
-#endif
-static SDL_Surface *icon = NULL;
-static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
-{
- /*
- * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
- * default settings with less than 91 colors and transparency.
- */
-
- int width, height, colors, isize, i, j;
- int thenone = -1;
- static SDL_Color palette[256];
- unsigned short palenc[256]; // store color id by char
- char *xpm;
- char **idata, *data;
- const SDL_version *version;
- SDL_Surface *screen = NULL;
-
- if (icon)
- SDL_FreeSurface(icon);
- icon = NULL;
- version = SDL_Linked_Version();
- // only use non-XPM icon support in SDL v1.3 and higher
- // SDL v1.2 does not support "smooth" transparency, and thus is better
- // off the xpm way
- if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
- {
- data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
- if(data)
- {
- unsigned int red = 0x00FF0000;
- unsigned int green = 0x0000FF00;
- unsigned int blue = 0x000000FF;
- unsigned int alpha = 0xFF000000;
- width = image_width;
- height = image_height;
-
- // reallocate with malloc, as this is in tempmempool (do not want)
- xpm = data;
- data = (char *) malloc(width * height * 4);
- memcpy(data, xpm, width * height * 4);
- Mem_Free(xpm);
- xpm = NULL;
-
- icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
-
- if (icon)
- icon->pixels = data;
- else
- {
- Con_Printf( "Failed to create surface for the window Icon!\n"
- "%s\n", SDL_GetError());
- free(data);
- }
- }
- }
-
- // we only get here if non-XPM icon was missing, or SDL version is not
- // sufficient for transparent non-XPM icons
- if(!icon)
- {
- xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
- idata = NULL;
- if(xpm)
- idata = XPM_DecodeString(xpm);
- if(!idata)
- idata = ENGINE_ICON;
- if(xpm)
- Mem_Free(xpm);
-
- data = idata[0];
-
- if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
- {
- if(isize == 1)
- {
- for(i = 0; i < colors; ++i)
- {
- unsigned int r, g, b;
- char idx;
-
- if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
- {
- char foo[2];
- if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
- break;
- else
- {
- palette[i].r = 255; // color key
- palette[i].g = 0;
- palette[i].b = 255;
- thenone = i; // weeeee
- palenc[(unsigned char) idx] = i;
- }
- }
- else
- {
- palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
- palette[i].g = g;
- palette[i].b = b;
- palenc[(unsigned char) idx] = i;
- }
- }
-
- if (i == colors)
- {
- // allocate the image data
- data = (char*) malloc(width*height);
-
- for(j = 0; j < height; ++j)
- {
- for(i = 0; i < width; ++i)
- {
- // casting to the safest possible datatypes ^^
- data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
- }
- }
-
- if(icon != NULL)
- {
- // SDL_FreeSurface should free the data too
- // but for completeness' sake...
- if(icon->flags & SDL_PREALLOC)
- {
- free(icon->pixels);
- icon->pixels = NULL; // safety
- }
- SDL_FreeSurface(icon);
- }
-
- icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
- // 8 bit surfaces get an empty palette allocated according to the docs
- // so it's a palette image for sure :) no endian check necessary for the mask
-
- if(icon)
- {
- icon->pixels = data;
- SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
- SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
- }
- else
- {
- Con_Printf( "Failed to create surface for the window Icon!\n"
- "%s\n", SDL_GetError());
- free(data);
- }
- }
- else
- {
- Con_Printf("This XPM's palette looks odd. Can't continue.\n");
- }
- }
- else
- {
- // NOTE: Only 1-char colornames are supported
- Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
- }
- }
- else
- {
- // NOTE: Only 1-char colornames are supported
- Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
- }
- }
-
- if (icon)
- SDL_WM_SetIcon(icon, NULL);
-
- SDL_WM_SetCaption( gamename, NULL );
- screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
-
-#if SDL_MAJOR_VERSION == 1
-// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
-#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
-
- version = SDL_Linked_Version();
- // only use non-XPM icon support in SDL v1.3 and higher
- // SDL v1.2 does not support "smooth" transparency, and thus is better
- // off the xpm way
- if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
- {
- // in this case, we did not set the good icon yet
- SDL_SysWMinfo info;
- SDL_VERSION(&info.version);
- if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
- {
- data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
- if(data)
- {
- // use _NET_WM_ICON too
- static long netwm_icon[MAX_NETWM_ICON];
- int pos = 0;
- int i = 1;
- char vabuf[1024];
-
- while(data)
- {
- if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
- {
- netwm_icon[pos++] = image_width;
- netwm_icon[pos++] = image_height;
- for(i = 0; i < image_height; ++i)
- for(j = 0; j < image_width; ++j)
- netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
- }
- else
- {
- Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
- }
- ++i;
- Mem_Free(data);
- data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
- }
-
- info.info.x11.lock_func();
- {
- Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
- XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
- }
- info.info.x11.unlock_func();
- }
- }
- }
-#endif
-#endif
- return screen;
-}
-
-#endif
-#endif
-