-0 dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13)
-0 darkplaces: stuttering movement when walking over steps or monsters (romi)
-0 darkplaces: bullets don't hit walls at steep angles in id1
-0 darkplaces: hack PF_nextent to skip inaccessible client slots depending on maxplayers - but always report ones that are active at the time (FrikaC)
-0 darkplaces: client colors being reset to "15 15" each level in prydon gate (FrikaC)
-0 darkplaces: make lightning work without bolt models persent (Vermeulen)
-0 darkplaces: make the WriteEntitiesToClient code call TraceBox directly instead of SV_Move because checking all the entities is far too slow in helm18 (banshee21)
-0 darkplaces: add te_flamejet builtin and add extension (Supajoe)
-0 darkplaces: pointcontents crash when building harvester in gvb2? (yummyluv)
-0 darkplaces: integrate zinx's psycho.c gamma hack as an easteregg
-0 dpmod: crash when dog attacks you in dpdm2 deathmatch 7 with bots present (Zombie13)
-0 dpmod: identify what could cause huge angles values (1187488512.0000) on a dog entity, may be related to anglemod, FacingIdeal, ai_run, or dog_run2 (Zombie13)
-0 dpmod: modify anglemod to be able to recover from extremely large angles numbers (Zombie13)
-0 darkplaces: add error messages to LHNET_OpenSocket_Connectionless or its callers (Zombie13)
-0 dpmod: find a way to make deathmatch 7 get more difficulty as kills increase? (Zombie13)
-0 darkplaces: can't move when stuck in a monster (SeienAbunae)
-0 dpmod: monsters falling out of level? (SeienAbunae)
-0 dpmod: add killing spree reporting; how many kills since spawn when you die, as well as announcing when you hit certain numbers of kills (SeienAbunae)
-0 dpmod: add combo kill detection; rapid burst of kills (SeienAbunae)
-0 darkplaces: may be reading md3 tag matrices wrong (Electro)
-d dpmod: add back charge-up on plasma rifle alt-fire and increase the max charge to 50 cells
-0 darkplaces: make sure that disappearing entities are removed on the client in quake demos, they aren't currently
-0 darkplaces: scrags frequently fly through ceilings - this needs to be fixed
-0 dpmod: set oldorigin when spawning to prevent being stuck at the spawn from causing an instant teleport back to where you died (SeienAbunae)
-0 darkplaces: model interpolation off crashes? (SeienAbunae)
-0 dpmod: impulse 102 isn't removing the bots (SeienAbunae)
-d dpmod: make enforcers drop more cells for plasma gun (SeienAbunae)
-d dpmod: make tarbabies easier to kill? (SeienAbunae)
-f dpmod: make tarbabies have a self.resist_explosive = 3; like zombies (SeienAbunae)
-d dpmod: make tarbabies explode larger (SeienAbunae)
-0 darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range (SeienAbunae)
-0 darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
-0 darkplaces: fix 'wall hugging' stuttering (romi)
-0 darkplaces: fix intermission failing to move view to intermission camera (romi, Zombie_13)
-0 darkplaces: fix key based turning being affected by slowmo - it should not be
-0 darkplaces: add view height to chase_active again (yummyluv)
-0 darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
-1 darkplaces: add rate command (and _cl_rate cvar to save to config) to control client rate (send to server on connect as a command, like other properties) (Transfusion)
-3 darkplaces: add sv_rate cvar (limits total rate of the server - rather complicated rules to distribute rate between clients on the server, honoring their requests as best as possible) (Transfusion)