--d (romi) feature darkplaces editlights: add coronasize setting to rtlights (romi)
--d feature darkplaces server: add sv_playerphysicsqc cvar to allow engine to ignore
-SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb)
--d bug darkplaces prvm: assignment to world is not producing an error after world spawn stage (Spike)
--d feature darkplaces server: add filename/line number reporting to progs stack and opcode printouts (Spike)
--d feature darkplaces console: expand parameters such as $cvar to use the value of the cvar, DP_CON_EXPANDCVAR (up2nogood)
--d feature darkplaces console: make aliases given parameters insert the parameters in place of $1, $2, $* macros in the alias string, add this as DP_CON_ALIASPARAMETERS (up2nogood)
-0 bug darkplaces WGL client: figure out why GDI input has stuttering problems with gl_finish 0 mode (Kinn, Urre, romi, Spike, Black)
-0 bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati)
-0 bug darkplaces WGL/GLX/SDL client bug: if sound is unavailable (causing a freeze waiting for it to become available), the config is reset (SavageX)
-0 bug darkplaces bsd filesystem: read() is failing (not returning the requested amount) on freebsd when reading files, whether actual files or in a pk3 - somehow it is still able to read the pk3 zip directory though (suminigashi, Elric)
-0 bug darkplaces capturevideo: cl_capturevideo 1 with sound off is not locking the framerate of a server (Vermeulen)
-0 bug darkplaces client: cl_beams_relative is sometimes drawing beams from '0 0 0' (VorteX)
-0 bug darkplaces client: lightning beam following owner is not working well with cl_movement mode
-0 bug darkplaces client: pain flash seems to be framerate dependent? (Urre)
-0 bug darkplaces collisions: curve collisions sometimes catch on the lip of the edge, pushing into the curved back wall around certain jumppads in Nexuiz for example consistently gets stuck just below the ledge (HReaper)
-0 bug darkplaces command: "rate", "playermodel", "playerskin", "pmodel" commands can spam server console with usage statements (Spike)
-0 bug darkplaces console: when logging using log_file and log_sync 0, setting log_file back to "" does not close the file until another message is posted?
-0 bug darkplaces crash: q3dm2 and q3dm11 crash (Stribbs)
-0 bug darkplaces fs: invalid pk3 archives prevent engine from starting (Willis)
-0 bug darkplaces input: centerview command isn't doing anything until console is activated, it should begin the pitch drift immediately as in quake (Sajt)
-0 bug darkplaces linux client: when clicked in a file manager it does not find the data directories as the working directory is not set, do a proper search for valid data directories in multiple paths, such as working directory, executable path, etc (Randy)
-0 bug darkplaces loader: check for out of bounds lump data ranges in maps (FrikaC)
-0 bug darkplaces loader: check for truncated sound files (FrikaC)
-0 bug darkplaces loader: nexuiz loading a level often loops part of the map's music during loading, this is probably an extra Host_Frame being executed during loading, where it shouldn't be (Vermeulen)
+-d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
+-d (romi) bug darkplaces client: cl.sfx sounds aren't playing (romi)
+-d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv)
+-d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv)
+-f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
+-f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
+0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
+0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt)
+0 bug darkplaces collision: frikbots are falling through the map (Sajt)
+0 bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515])
+0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used
+0 bug darkplaces loader: make rtlight entity loader support q3map/q3map2 lights properly, they use a spawnflag for LINEAR mode, by default they use 1/(x*x) falloff (Carni, motorsep)