+- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -n = done but have not notified the people who asked for it, f = failed
+-n darkplaces: GAME_FNIGGIUM: "data" directory (not "id1" at all)
+-n darkplaces: GAME_FNIGGIUM: 22050/44100 khz sound default
+-n darkplaces: GAME_FNIGGIUM: minimum resolution: 640x480
+-n darkplaces: add PF_copyentity error checking for copying to world (yummyluv)
+-n darkplaces: add airborn blood images to the particlefont which would look like a cloud of droplets (Vermeulen)
+-n darkplaces: add bullet hole decals to the particlefont (Vermeulen)
+-n darkplaces: add cl_particles_quality cvar (1-10) which would scale count of particles and inversely scale alpha of particles (TheBeast)
+-n darkplaces: add error messages to LHNET_OpenSocket_Connectionless or its callers (Zombie13)
+-n darkplaces: add gl_texture_anisotropy to menu (Static_Fiend)
+-n darkplaces: add slowmo to options menu (Cristian Beltramo)
+-n darkplaces: add stats to slist menu displaying how many masters/servers have been queried and replied (tell yummyluv)
+-n darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
+-n darkplaces: default to sv_cullentities_pvs mode again... trace is too slow in q3bsp and unreliable by nature anyway
+-n darkplaces: display "No servers found" instead of a cursor when there are none (yummyluv)
+-n darkplaces: don't accept connect packets after first one (tell Willis)
+-n darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
+-n darkplaces: figure out random crashes on map changes (Uffe, QorpsE)
+-n darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-n darkplaces: figure out why -sndspeed 22050, 44100 and 16000 are choppy in windows? (cheapalert)
+-n darkplaces: fix a crash when changing level while using qe1 textures (Todd)
+-n darkplaces: fix intermission failing to move view to intermission camera (romi, Zombie_13)
+-n darkplaces: fix r_shadow_portallight 1 (default) mode (Vermeulen)
+-n darkplaces: fix skybox geometry (SeienAbunae)
+-n darkplaces: identify weird lightmap texturing bug on TNT cards - goes away in r_textureunits 1 (NotoriousRay, Uffe)
+-n darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC)
+-n darkplaces: make the WriteEntitiesToClient code call TraceBox directly instead of SV_Move because checking all the entities is far too slow in helm18 (banshee21)
+-n darkplaces: make the reply receive code drop packets from servers not in the list (Willis)
+-n darkplaces: net_slist and the server browser should show servers when they are queried, not just when they reply; which would replace the matching entry (yummyluv)
+-n darkplaces: net_slist should print out "No network." if networking is not initialized (yummyluv)
+-n darkplaces: noclipping out the ceiling of q3dm17 crashes (Static_Fiend)
+-n darkplaces: remove dead master server from default masters list (yummyluv)
+-n darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib)
+-n darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
+-n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
+-n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
+-n dpmod: make grapple off-hand (joe hill)
+0 darkplaces: add GL_EXT_stencil_two_side support to shadow rendering (fuh)
+0 darkplaces: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases?
+4 darkplaces: add qw protocol support (making darkplaces work as a qwcl client) (tell Fuh)
+0 darkplaces: add some cl_explosions_ cvars to control settings - start alpha, end alpha, start size, end size, life time (Supajoe, Mercury)
+0 darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe)
+2 darkplaces: add another TE_TELEPORT effect that spawns particles at a model's vertices (Urre)
+0 darkplaces: change sky handling to draw sky even if fog is on (Deej, C0burn)
+3 darkplaces: redesign startup script handling to scan scripts for cvars (ignoring commands) and then init video and then run the scripts for real
+d darkplaces: physics bug: rotating bmodels stop when the player blocks them instead of pushing the player
+d darkplaces: physics bug: fiends can leap through the player (thanks to Tomaz for massive assistance in tracking down this longstanding bug)
+-n darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+0 darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+0 darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+d darkplaces: add cvar_string builtin (Paul Timofeyev)
+-n darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
+2 darkplaces: add lan searching to the server browser and related code (Vermeulen)
+4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)
+2 darkplaces: use model box size for SOLID_BSP objects in areagrid linking and such, just for optimal consistency.
+0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down
+0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
+d darkplaces: add DP_LITSUPPORT extension and document it
+0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
+0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
+4 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC)
+0 darkplaces: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe)
+0 darkplaces: add a clipmask thingy to allow QC to mask off collisions as it wishes (Uffe)
+-n darkplaces: add a config saving command (Speeds)
+2 darkplaces: add a loading screen (gfx/loadback.tga or the loading plaque if that's not found) before loading commences so that people have something to look at when the engine starts... (SeienAbunae)
+-n darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro)
+0 darkplaces: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
+0 darkplaces: add automatic binding to whatever address the machine's hostname resolves to (in addition to 0.0.0.0); see original quake code for examples (yummyluv)
+0 darkplaces: add chase_pitch cvar to control pitch angle of chase camera, and chase_angle cvar to control yaw angle of chase camera, and add back chase_right cvar (Electro)
+-n darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
+-n darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
+-n darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
+0 darkplaces: add cvars to control lighting quality to allow performance tradeoffs
+0 darkplaces: add graphics options menu and put realtime lighting stuff in it (Antti)