0 feature darkplaces protocol: add TE_LASER effect with values Entity owner Vector start Vector end Byte palettecolor Byte startalpha Byte endalpha Byte beam width (in quake units) Byte lifetime (0-255 for 0-1 seconds), skin index (looking up a gfx/particles/beam%03i.tga), it fades from startalpha to endalpha over time (Wazat, Vermeulen)
0 feature darkplaces protocol: add a new TE_ explosion effect with RGB color choice for particle color and another choice for light color (VorteX)
0 feature darkplaces protocol: add an EF_BULLETTRACER trail effect which can be used to make an invisible entity into a tracer, a bright streak leaving a faint smoke trail (Carni)
0 feature darkplaces protocol: add TE_LASER effect with values Entity owner Vector start Vector end Byte palettecolor Byte startalpha Byte endalpha Byte beam width (in quake units) Byte lifetime (0-255 for 0-1 seconds), skin index (looking up a gfx/particles/beam%03i.tga), it fades from startalpha to endalpha over time (Wazat, Vermeulen)
0 feature darkplaces protocol: add a new TE_ explosion effect with RGB color choice for particle color and another choice for light color (VorteX)
0 feature darkplaces protocol: add an EF_BULLETTRACER trail effect which can be used to make an invisible entity into a tracer, a bright streak leaving a faint smoke trail (Carni)