0 bug darkplaces server: X-Men mod has flying enemies that tend to go through the floor, sometimes preventing a level from being completed. x1m1 has two alcoves that open to reveal Storm and Archangel but often Storm disappears through the ground of hear alcove and then the level can't be completed. A similar problem with Storm apears in x1m3 in an alcove. (ewwfq yahoo com)
0 bug darkplaces server: savegames do not contain parms for multiple players, restoring a savegame leaves parms for other players as they were at the time of loading the savegame, clearly wrong (daemon)
0 bug darkplaces server: savegames do not save precaches, which means that automatic precaching frequently results in invalid modelindex values when reloading the savegame, and this bug also exists in many quake mods that randomly choose multiple variants of a monster, each with separate precaches, resulting in a different precache order when reloading the savegame
0 bug darkplaces server: X-Men mod has flying enemies that tend to go through the floor, sometimes preventing a level from being completed. x1m1 has two alcoves that open to reveal Storm and Archangel but often Storm disappears through the ground of hear alcove and then the level can't be completed. A similar problem with Storm apears in x1m3 in an alcove. (ewwfq yahoo com)
0 bug darkplaces server: savegames do not contain parms for multiple players, restoring a savegame leaves parms for other players as they were at the time of loading the savegame, clearly wrong (daemon)
0 bug darkplaces server: savegames do not save precaches, which means that automatic precaching frequently results in invalid modelindex values when reloading the savegame, and this bug also exists in many quake mods that randomly choose multiple variants of a monster, each with separate precaches, resulting in a different precache order when reloading the savegame