--d (Baalz) bug darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d (Black) bug darkplaces console: $* expansion should not include $0 (Black)
--d (Edward Holness) feature darkplaces console: add condump command to output recent console history (note: wordwrap will remain, trailing spaces will be stripped though), and add it to the readme (Edward Holness)
--d (FrikaC) bug darkplaces console: alias test "echo 1";test;echo 2 should print 1 then 2, not 2 then 1 or an error (div0, FrikaC)
--d (FrikaC) bug darkplaces server: call checkvelocity (to clear NaNs) every time velocity is set in physics, to fix frikbot (tell FrikaC)
--d (FrikaC) bug hmap2: make sure seconds reports in all tools don't print secondssss when they're printing shorter and shorter updates (FrikaC)
--d (Gilgamesh) feature darkplaces protocol: add back colormod extension (FrikaC, Uffe, Gilgamesh, Wazat)
--d (Gleeb) feature darkplaces server: add sv_playerphysicsqc cvar to allow engine to ignore SV_PlayerPhysics function, this would also have to change the reported extensions (Gleeb)
--d (HellToupee) feature darkplaces client: add a dot crosshair texture (HellToupee)
--d (Joel Murdoch) change darkplaces client: add a swinging weapon motion to replace the removed forward/back movement of the weapon, should be controllable with cl_bob_* cvars (Joel Murdoch)
--d (Kedhrin) bug dpmod: air control doesn't seem to be working (Kedhrin)
--d (Kinn) bug darkplaces WGL client: default WGL input back to GDI, the DirectInput driver is malfunctioning, losing key release messages, stuttering mouse input, and lacks mouse wheel support (Wazat, Kinn)
--d (Mabus) bug darkplaces loading: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus)
--d (Mitchell) bug darkplaces renderer: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Mitchell)
--d (Morphed) bug darkplaces renderer: Morphed's colormapping experiments in nexuiz show a difference in gloss color with GLSL vs dot3 path, http://img494.imageshack.us/img494/8745/nexuiz0000258lf.jpg http://www.nexuiz.com/forums/index.php?showtopic=1531 - and apparently it looks right or wrong depending on view point, suddenly switching (Morphed)
--d (Mr Fribbles) feature darkplaces particles: reimplement quake effects for a cl_particles_quake mode (Mr Fribbles, metlslime)
--d (QuakeMatt) change darkplaces menu: remove gl_combine from menu as it's not saved to config and really shouldn't be changed except when debugging drivers (QuakeMatt)
--d (Speedy) feature darkplaces init: add -demolooponly option which makes escape key quit, and disables all other keys (Speedy)
--d (Spike) change darkplaces prvm: disable the unknown opcode error in progs loading so that fteqcc fastarrays progs will load (Spike)
--d (Toddd) bug darkplaces client: fix gl_flashblend, it's still drawing rtdlights even when gl_flashblend is on (Toddd)
--d (Urre) bug darkplaces client: figure out why multimap demos are skipping the later portions, it's probably related to the time seeking, probably not being reset (Urre)
--d (Urre) bug darkplaces server: dropclient() is not calling ClientDisconnect on bots during the first level they exist in, it is called on later levels (Urre)
--d (Urre) feature darkplaces protocol: add "sendcvar <cvarname>" command which executes on clients and forwards a "sentcvar <cvarname> <cvarvalue>" to the server, which the qc can catch (Urre)
--d (Urre, Supa, Wazat, SavageX, Vermeulen, Spike) feature darkplaces server: make a DP_SV_CUSTOMIZEENTITYFORCLIENT extension which calls a .float customizeentityforclient() function for each client that may see the entity, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc (Urre, Supa, Wazat, SavageX, Vermeulen, Spike)
--d (Vermeulen) bug darkplaces physics: q3bsp collisions are still glitchy, particularly gunshots hitting thin air near brushes, even with mod_q3bsp_optimizedtraceline 0, test in dpdm2r by shooting down through gaps in the architecture around the top platform (Vermeulen)
--d (Vermeulen) bug darkplaces protocol: sometimes players are invisible in nexuiz, showing only their gun model, this may be related to svc_precache messages not being sent during signon (Vermeulen)
--d (Wazat) bug darkplaces renderer: make sure that unlit maps show up fullbright (Wazat)
--d (div0, SavageX, Kazashi) bug darkplaces server: sv_jumpstep should be defaulted to off because it makes it possible to reach places one should not be able to reach in quake, it can be turned on by particular games if desired (div0, SavageX, Kazashi)
--d (evilfrog) bug darkplaces server: error() qc builtin does not print error message, just Host_Error: Program error or something similar (evilfrog)
--d (flum) bug darkplaces client: corona on your own muzzleflash is annoying when looking down because it can be seen, disable corona on all muzzleflashes (flum)
--d (hyenur) change dpmod: make cells only 30 damage, they're too powerful now (hyenur)
--d (innovati) bug darkplaces WGL client: fix GDI input init/shutdown, it is using weird mouse acceleration and not restoring it on exit (innovati)
--d (lcatlnx) bug darkplaces sound: sound is sometimes coming from the wrong side apparently (lcatlnx)
--d (mashakos) bug darkplaces input: fix the mouse move when console is raised in glx, probably by ignoring the first move after console raise (mashakos)
--d (mrinsane) bug darkplaces renderer: r_wateralpha 1 water that has lightmapping is black in r_shadow_realtime_world 1 mode, but only if the map was loaded in r_shadow_realtime_world 1 mode, if started in 0 and then going to 1 it does not have black water, this is probably lightmap updates not occurring in rtworld mode (mrinsane)
--d (yummyluv) feature darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv)
--d (yummyluv) feature darkplaces protocol: add buttons 9-16 (yummyluv)
--f (James D) bug darkplaces server: losing runes on episode completion, completing episode 1 then 2 then 3 causes it to forget 1, then 4 causes it to forget 2 and 3, making it impossible to open the boss gate (James D)
--f (Wazat) bug darkplaces: client's slowmo detection (measuring packet times and comparing to game time changes) may be making the game unpleasant (Wazat)
-0 bug darkplaces client: GAME_NEHAHRA: make sure cutscenes and movies work, got a report of seeing a black screen (NightFright)
-0 bug darkplaces client: cl.sfx sounds aren't playing (romi)
-0 bug darkplaces client: cl_movement 0 shouldn't be doing an input replay (SavageX)
-0 bug darkplaces client: fix cl_bobmodel bug which momentarily jolts the gun when you pass through a trigger, pick up an item, etc, Sajt thinks this is related to console prints as well as centerprint (Sajt)
-0 bug darkplaces client: prydon cursor highlighting of EF_SELECTABLE entities flickers with lower server framerate than client framerate (carni)
-0 bug darkplaces csqc: after the drawqueue was eliminated, the CSQC probably can't draw 2D polygons the same way, so it may need fixing ([515])
-0 bug darkplaces csqc: engine-based rocket entities have a trail but they don't glow if csqc is used