-#if WIN32_USETIMEGETTIME
- // timeGetTime
- // platform:
- // Windows 95/98/ME/NT/2000
- // features:
- // reasonable accuracy (millisecond)
- // issues:
- // wraps around every 47 days or so (but this is non-fatal to us, odd times are rejected, only causes a one frame stutter)
-
- // make sure the timer is high precision, otherwise different versions of windows have varying accuracy
- if (first)
- timeBeginPeriod (1);
-
- newtime = (double) timeGetTime () / 1000.0;
-#else
- // QueryPerformanceCounter
- // platform:
- // Windows 95/98/ME/NT/2000
- // features:
- // very accurate (CPU cycles)
- // known issues:
- // does not necessarily match realtime too well (tends to get faster and faster in win98)
- // wraps around occasionally on some platforms (depends on CPU speed and probably other unknown factors)
- static double timescale = 0.0;
- LARGE_INTEGER PerformanceFreq;
- LARGE_INTEGER PerformanceCount;
-
- if (!QueryPerformanceFrequency (&PerformanceFreq))
- Sys_Error ("No hardware timer available");
- QueryPerformanceCounter (&PerformanceCount);
-
-#ifdef __BORLANDC__
- timescale = 1.0 / ((double) PerformanceFreq.u.LowPart + (double) PerformanceFreq.u.HighPart * 65536.0 * 65536.0);
- newtime = ((double) PerformanceCount.u.LowPart + (double) PerformanceCount.u.HighPart * 65536.0 * 65536.0) * timescale;
-#else
- timescale = 1.0 / ((double) PerformanceFreq.LowPart + (double) PerformanceFreq.HighPart * 65536.0 * 65536.0);
- newtime = ((double) PerformanceCount.LowPart + (double) PerformanceCount.HighPart * 65536.0 * 65536.0) * timescale;
-#endif
-#endif
+ if (sys_usetimegettime.integer)
+ {
+ static int firsttimegettime = true;
+ // timeGetTime
+ // platform:
+ // Windows 95/98/ME/NT/2000/XP
+ // features:
+ // reasonable accuracy (millisecond)
+ // issues:
+ // wraps around every 47 days or so (but this is non-fatal to us, odd times are rejected, only causes a one frame stutter)
+
+ // make sure the timer is high precision, otherwise different versions of windows have varying accuracy
+ if (firsttimegettime)
+ {
+ timeBeginPeriod (1);
+ firsttimegettime = false;
+ }
+
+ newtime = (double) timeGetTime () / 1000.0;
+ }
+ else
+ {
+ // QueryPerformanceCounter
+ // platform:
+ // Windows 95/98/ME/NT/2000/XP
+ // features:
+ // very accurate (CPU cycles)
+ // known issues:
+ // does not necessarily match realtime too well (tends to get faster and faster in win98)
+ // wraps around occasionally on some platforms (depends on CPU speed and probably other unknown factors)
+ double timescale;
+ LARGE_INTEGER PerformanceFreq;
+ LARGE_INTEGER PerformanceCount;
+
+ if (!QueryPerformanceFrequency (&PerformanceFreq))
+ Sys_Error ("No hardware timer available");
+ QueryPerformanceCounter (&PerformanceCount);
+
+ #ifdef __BORLANDC__
+ timescale = 1.0 / ((double) PerformanceFreq.u.LowPart + (double) PerformanceFreq.u.HighPart * 65536.0 * 65536.0);
+ newtime = ((double) PerformanceCount.u.LowPart + (double) PerformanceCount.u.HighPart * 65536.0 * 65536.0) * timescale;
+ #else
+ timescale = 1.0 / ((double) PerformanceFreq.LowPart + (double) PerformanceFreq.HighPart * 65536.0 * 65536.0);
+ newtime = ((double) PerformanceCount.LowPart + (double) PerformanceCount.HighPart * 65536.0 * 65536.0) * timescale;
+ #endif
+ }