+/*
+===============================================================================
+
+DLL MANAGEMENT
+
+===============================================================================
+*/
+
+qboolean Sys_LoadLibrary (const char* dllname, dllhandle_t* handle, const dllfunction_t *fcts)
+{
+ const dllfunction_t *func;
+ dllhandle_t dllhandle;
+
+ if (handle == NULL)
+ return false;
+
+ // Initializations
+ for (func = fcts; func && func->name != NULL; func++)
+ *func->funcvariable = NULL;
+
+ // Load the DLL
+#ifdef WIN32
+ dllhandle = LoadLibrary (dllname);
+#else
+ dllhandle = dlopen (dllname, RTLD_LAZY);
+#endif
+ if (! dllhandle)
+ {
+ Con_Printf ("Can't load \"%s\".\n", dllname);
+ return false;
+ }
+
+ // Get the function adresses
+ for (func = fcts; func && func->name != NULL; func++)
+ if (!(*func->funcvariable = (void *) Sys_GetProcAddress (dllhandle, func->name)))
+ {
+ Con_Printf ("Missing function \"%s\" - broken library!\n", func->name);
+ Sys_UnloadLibrary (&dllhandle);
+ return false;
+ }
+
+ *handle = dllhandle;
+ Con_DPrintf("\"%s\" loaded.\n", dllname);
+ return true;
+}
+
+void Sys_UnloadLibrary (dllhandle_t* handle)
+{
+ if (handle == NULL || *handle == NULL)
+ return;
+
+#ifdef WIN32
+ FreeLibrary (*handle);
+#else
+ dlclose (*handle);
+#endif
+
+ *handle = NULL;
+}
+
+void* Sys_GetProcAddress (dllhandle_t handle, const char* name)
+{
+#ifdef WIN32
+ return (void *)GetProcAddress (handle, name);
+#else
+ return (void *)dlsym (handle, name);
+#endif
+}
+