+#if defined(__linux__)
+ os = "Linux";
+#elif defined(WIN32)
+ os = "Windows";
+#elif defined(__NetBSD__)
+ os = "NetBSD";
+#elif defined(__OpenBSD__)
+ os = "OpenBSD";
+#else
+ os = "Unknown";
+#endif
+ snprintf (engineversion, sizeof (engineversion), "%s %s %s", gamename, os, buildstring);