- VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
- VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
- VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
- trace = SV_TraceBox(entorigin, entmins, entmaxs, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
- if (trace.startsolid && sv_gameplayfix_droptofloorstartsolid.integer)
- {
- vec3_t offset, org;
- VectorSet(offset, 0.5f * (PRVM_serveredictvector(ent, mins)[0] + PRVM_serveredictvector(ent, maxs)[0]), 0.5f * (PRVM_serveredictvector(ent, mins)[1] + PRVM_serveredictvector(ent, maxs)[1]), PRVM_serveredictvector(ent, mins)[2]);
- VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
- trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
- VectorSubtract(trace.endpos, offset, trace.endpos);
- if (trace.startsolid)
- {
- VM_Warning(prog, "droptofloor at \"%f %f %f\": sv_gameplayfix_droptofloorstartsolid COULD NOT FIX badly placed entity \"%s\"\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2], PRVM_GetString(prog, PRVM_gameedictstring(ent, classname)));
- SV_LinkEdict(ent);
- PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
- PRVM_serveredictedict(ent, groundentity) = 0;
- PRVM_G_FLOAT(OFS_RETURN) = 1;
- }
- else if (trace.fraction < 1)
+ VectorCopy (PRVM_serveredictvector(ent, origin), end);
+ if (sv.worldmodel->brush.isq3bsp)
+ end[2] -= 4096;
+ else if (sv.worldmodel->brush.isq2bsp)
+ end[2] -= 128;
+ else
+ end[2] -= 256; // Quake, QuakeWorld
+
+ /* bones_was_here: not using SV_GenericHitSuperContentsMask(ent) anymore because it was setting:
+ * items: SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY
+ * monsters: SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP
+ * explobox: SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE
+ * which caused (startsolid == true) when, for example, a health was touching a monster.
+ * Changing MOVE_NORMAL also fixes that, but other engines are using MOVE_NORMAL here.
+ */
+ trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value);
+ if (droptofloor_bsp_failcond(&trace))
+ {
+ if (sv_gameplayfix_droptofloorstartsolid.integer)