- Cmd_AddCommand(CMD_SERVER | CMD_SERVER_FROM_CLIENT, "status", SV_Status_f, "print server status information");
- Cmd_AddCommand(CMD_SHARED, "map", SV_Map_f, "kick everyone off the server and start a new level");
- Cmd_AddCommand(CMD_SHARED, "restart", SV_Restart_f, "restart current level");
- Cmd_AddCommand(CMD_SHARED, "changelevel", SV_Changelevel_f, "change to another level, bringing along all connected clients");
- Cmd_AddCommand(CMD_SHARED | CMD_SERVER_FROM_CLIENT, "say", SV_Say_f, "send a chat message to everyone on the server");
- Cmd_AddCommand(CMD_SERVER_FROM_CLIENT, "say_team", SV_Say_Team_f, "send a chat message to your team on the server");
- Cmd_AddCommand(CMD_SHARED | CMD_SERVER_FROM_CLIENT, "tell", SV_Tell_f, "send a chat message to only one person on the server");
- Cmd_AddCommand(CMD_SERVER | CMD_SERVER_FROM_CLIENT, "pause", SV_Pause_f, "pause the game (if the server allows pausing)");
- Cmd_AddCommand(CMD_SHARED, "kick", SV_Kick_f, "kick a player off the server by number or name");
- Cmd_AddCommand(CMD_SHARED | CMD_SERVER_FROM_CLIENT, "ping", SV_Ping_f, "print ping times of all players on the server");
- Cmd_AddCommand(CMD_SHARED, "load", SV_Loadgame_f, "load a saved game file");
- Cmd_AddCommand(CMD_SHARED, "save", SV_Savegame_f, "save the game to a file");
- Cmd_AddCommand(CMD_SHARED, "viewmodel", SV_Viewmodel_f, "change model of viewthing entity in current level");
- Cmd_AddCommand(CMD_SHARED, "viewframe", SV_Viewframe_f, "change animation frame of viewthing entity in current level");
- Cmd_AddCommand(CMD_SHARED, "viewnext", SV_Viewnext_f, "change to next animation frame of viewthing entity in current level");
- Cmd_AddCommand(CMD_SHARED, "viewprev", SV_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
- Cmd_AddCommand(CMD_SHARED, "maxplayers", SV_MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand(CMD_SHARED, "user", SV_User_f, "prints additional information about a player number or name on the scoreboard");
- Cmd_AddCommand(CMD_SHARED, "users", SV_Users_f, "prints additional information about all players on the scoreboard");
- Cmd_AddCommand(CMD_SERVER, "sendcvar", SV_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
+ Cmd_AddCommand(CF_SERVER | CF_SERVER_FROM_CLIENT, "status", SV_Status_f, "print server status information");
+ Cmd_AddCommand(CF_SHARED, "map", SV_Map_f, "kick everyone off the server and start a new level");
+ Cmd_AddCommand(CF_SHARED, "restart", SV_Restart_f, "restart current level");
+ Cmd_AddCommand(CF_SHARED, "changelevel", SV_Changelevel_f, "change to another level, bringing along all connected clients");
+ Cmd_AddCommand(CF_SHARED | CF_SERVER_FROM_CLIENT, "say", SV_Say_f, "send a chat message to everyone on the server");
+ Cmd_AddCommand(CF_SERVER_FROM_CLIENT, "say_team", SV_Say_Team_f, "send a chat message to your team on the server");
+ Cmd_AddCommand(CF_SHARED | CF_SERVER_FROM_CLIENT, "tell", SV_Tell_f, "send a chat message to only one person on the server");
+ Cmd_AddCommand(CF_SERVER | CF_SERVER_FROM_CLIENT, "pause", SV_Pause_f, "pause the game (if the server allows pausing)");
+ Cmd_AddCommand(CF_SHARED, "kick", SV_Kick_f, "kick a player off the server by number or name");
+ Cmd_AddCommand(CF_SHARED | CF_SERVER_FROM_CLIENT, "ping", SV_Ping_f, "print ping times of all players on the server");
+ Cmd_AddCommand(CF_SHARED, "load", SV_Loadgame_f, "load a saved game file");
+ Cmd_AddCommand(CF_SHARED, "save", SV_Savegame_f, "save the game to a file");
+ Cmd_AddCommand(CF_SHARED, "viewmodel", SV_Viewmodel_f, "change model of viewthing entity in current level");
+ Cmd_AddCommand(CF_SHARED, "viewframe", SV_Viewframe_f, "change animation frame of viewthing entity in current level");
+ Cmd_AddCommand(CF_SHARED, "viewnext", SV_Viewnext_f, "change to next animation frame of viewthing entity in current level");
+ Cmd_AddCommand(CF_SHARED, "viewprev", SV_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
+ Cmd_AddCommand(CF_SHARED, "maxplayers", SV_MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
+ Cmd_AddCommand(CF_SERVER, "sendcvar", SV_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");