// 1- to ensure we won't lose many samples during the resampling process
// 2- to reduce calls to OGG_FetchSound to regulate workload
newlength = (int)(per_sfx->format.speed*STREAM_BUFFER_FILL);
// 1- to ensure we won't lose many samples during the resampling process
// 2- to reduce calls to OGG_FetchSound to regulate workload
newlength = (int)(per_sfx->format.speed*STREAM_BUFFER_FILL);