" position *= 0.125;\n"
" //~tweaked for Quake\n"
" float distanceSquared = (position.x * position.x + position.z * position.z);\n"
" position *= 0.125;\n"
" //~tweaked for Quake\n"
" float distanceSquared = (position.x * position.x + position.z * position.z);\n"