+"#else\n"
+"# ifdef USEDIFFUSE\n"
+" gl_FragColor = vec4((DeferredColor_Ambient + DeferredColor_Diffuse * diffuse) * fade, 1.0);\n"
+"# else\n"
+" gl_FragColor = vec4(DeferredColor_Ambient * fade, 1.0);\n"
+"# endif\n"
+"# ifdef USECUBEFILTER\n"
+" vec3 cubecolor = dp_textureCube(Texture_Cube, CubeVector).rgb;\n"
+" gl_FragColor.rgb *= cubecolor;\n"
+"# endif\n"
+"#endif\n"
+" \n"