#define MOVETYPE_FOLLOW 12 ///< track movement of aiment
#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push
#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled
#define MOVETYPE_FOLLOW 12 ///< track movement of aiment
#define MOVETYPE_FAKEPUSH 13 ///< tenebrae's push that doesn't push
#define MOVETYPE_PHYSICS 32 ///< indicates this object is physics controlled