- // d3d stuff the backend needs
- void *d3dtexture;
- void *d3dsurface;
-#ifdef SUPPORTD3D
- qboolean d3disrendertargetsurface;
- qboolean d3disdepthstencilsurface;
- int d3dformat;
- int d3dusage;
- int d3dpool;
- int d3daddressu;
- int d3daddressv;
- int d3daddressw;
- int d3dmagfilter;
- int d3dminfilter;
- int d3dmipfilter;
- int d3dmaxmiplevelfilter;
- int d3dmipmaplodbias;
- int d3dmaxmiplevel;
-#endif