+ // this represents an RGBA half_float texture (4 16bit floats)
+ TEXTYPE_COLORBUFFER16F,
+ // this represents an RGBA float texture (4 32bit floats)
+ TEXTYPE_COLORBUFFER32F,
+ // depth-stencil buffer (or texture)
+ TEXTYPE_DEPTHBUFFER16,
+ // depth-stencil buffer (or texture)
+ TEXTYPE_DEPTHBUFFER24,
+ // 32bit D24S8 buffer (24bit depth, 8bit stencil), not supported on OpenGL ES
+ TEXTYPE_DEPTHBUFFER24STENCIL8,
+ // shadowmap-friendly format with depth comparison (not supported on some hardware)
+ TEXTYPE_SHADOWMAP16_COMP,
+ // shadowmap-friendly format with raw reading (not supported on some hardware)
+ TEXTYPE_SHADOWMAP16_RAW,
+ // shadowmap-friendly format with depth comparison (not supported on some hardware)
+ TEXTYPE_SHADOWMAP24_COMP,
+ // shadowmap-friendly format with raw reading (not supported on some hardware)
+ TEXTYPE_SHADOWMAP24_RAW,