void R_LightPoint(float *color, const vec3_t p, const int flags);
void R_CompleteLightPoint(float *ambientcolor, float *diffusecolor, float *diffusenormal, const vec3_t p, const int flags);
void R_LightPoint(float *color, const vec3_t p, const int flags);
void R_CompleteLightPoint(float *ambientcolor, float *diffusecolor, float *diffusenormal, const vec3_t p, const int flags);