- R_Mesh_ColorPointer(NULL, 0, 0);
- R_Mesh_ResetTextureState();
- R_SetupShader_Generic(explosiontexture, NULL, GL_MODULATE, 1);
- R_Mesh_TexCoordPointer(0, 2, explosiontexcoord2f[0], 0, 0);
+// R_Mesh_ResetTextureState();
+ R_SetupShader_Generic(explosiontexture, NULL, GL_MODULATE, 1, false, false, false);