explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
explosiontexcoord2f[i][0] = (float) column / (float) EXPLOSIONGRID;
explosiontexcoord2f[i][1] = (float) row / (float) EXPLOSIONGRID;
explosionspherevertvel[i][0] = explosionpoint[i][0] * EXPLOSIONSTARTVELOCITY;
explosionspherevertvel[i][1] = explosionpoint[i][1] * EXPLOSIONSTARTVELOCITY;
explosionspherevertvel[i][2] = explosionpoint[i][2] * EXPLOSIONSTARTVELOCITY;
explosiontexcoord2f[i][0] = (float) column / (float) EXPLOSIONGRID;
explosiontexcoord2f[i][1] = (float) row / (float) EXPLOSIONGRID;