- for (i = 0;i < EXPLOSIONVERTS;i++)
- {
- VectorSubtract(e->vert[i], e->origin, diff);
- VectorNormalizeFast(diff);
- dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
- if (dist > 0)
- {
- // use inverse fog alpha
- VectorSubtract(e->vert[i], r_origin, diff);
- ifog = 1 - exp(fogdensity/DotProduct(diff,diff));
- dist = dist * ifog;
- if (dist < 0)
- dist = 0;
- }
- else
- dist = 0;
- c[i][0] = c[i][1] = c[i][2] = dist;
- c[i][3] = 1;
- }
- }
- else
- {
- for (i = 0;i < EXPLOSIONVERTS;i++)
- {
- VectorSubtract(e->vert[i], e->origin, diff);
- VectorNormalizeFast(diff);
- dist = (DotProduct(diff, centerdir) * 6.0f - 4.0f) * alpha;
- if (dist < 0)
- dist = 0;
- c[i][0] = c[i][1] = c[i][2] = dist;
- c[i][3] = 1;
- }
+ const explosion_t *e = explosion + surfacelist[surfacelistindex];
+ // FIXME: this can't properly handle r_refdef.view.colorscale > 1
+ GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
+ R_Mesh_PrepareVertices_Generic_Arrays(numverts, e->vert[0], NULL, explosiontexcoord2f[0]);
+ R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, NULL, 0, explosiontris[0], NULL, 0);