-#define MAX_NUM_ARGVS 50
-
-
-#define MAX_QPATH 128 ///< max length of a quake game pathname
-#define MAX_OSPATH 1024 ///< max length of a filesystem pathname
-
-#define ON_EPSILON 0.1 ///< point on plane side epsilon
-
-#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
-#define NET_MAXMESSAGE 65536
-#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
-
-//
-// per-level limits
-//
-// LordHavoc: increased entity limit to 2048 from 600
-#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
-#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
-// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
-// div0: increased model limit to 8192
-#define MAX_MODELS 8192
-#define MAX_SOUNDS 4096
-
-#define SAVEGAME_COMMENT_LENGTH 39
-
-#define MAX_STYLESTRING 64
-
-//
-// stats are integers communicated to the client by the server
-//
-#define MAX_CL_STATS 256
-#define STAT_HEALTH 0
-//#define STAT_FRAGS 1
-#define STAT_WEAPON 2
-#define STAT_AMMO 3
-#define STAT_ARMOR 4
-#define STAT_WEAPONFRAME 5
-#define STAT_SHELLS 6
-#define STAT_NAILS 7
-#define STAT_ROCKETS 8
-#define STAT_CELLS 9
-#define STAT_ACTIVEWEAPON 10
-#define STAT_TOTALSECRETS 11
-#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 ///< bumped by svc_killedmonster
-#define STAT_ITEMS 15 ///< FTE, DP
-#define STAT_VIEWHEIGHT 16 ///< FTE, DP
-//#define STAT_TIME 17 ///< FTE
-//#define STAT_VIEW2 20 ///< FTE
-#define STAT_VIEWZOOM 21 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP
-#define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP
-#define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP
-#define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP
-#define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP
-#define STAT_MOVEVARS_AIRCONTROL 234 ///< DP
-#define STAT_FRAGLIMIT 235 ///< DP
-#define STAT_TIMELIMIT 236 ///< DP
-#define STAT_MOVEVARS_WALLFRICTION 237 ///< DP
-#define STAT_MOVEVARS_FRICTION 238 ///< DP
-#define STAT_MOVEVARS_WATERFRICTION 239 ///< DP
-#define STAT_MOVEVARS_TICRATE 240 ///< DP
-#define STAT_MOVEVARS_TIMESCALE 241 ///< DP
-#define STAT_MOVEVARS_GRAVITY 242 ///< DP
-#define STAT_MOVEVARS_STOPSPEED 243 ///< DP
-#define STAT_MOVEVARS_MAXSPEED 244 ///< DP
-#define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP
-#define STAT_MOVEVARS_ACCELERATE 246 ///< DP
-#define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP
-#define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP
-#define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP
-#define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP
-#define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP
-#define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP
-#define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP
-#define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
-#define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP