-//
-// host
-//
-extern cvar_t sys_ticrate;
-extern cvar_t developer;
-
-// true if into command execution
-extern qboolean host_initialized;
-extern double host_frametime;
-// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
-extern double host_realframetime;
-// incremented every frame, never reset
-extern int host_framecount;
-// not bounded in any way, changed at start of every frame, never reset
-extern double realtime;
-
-void Host_ClearMemory (void);
-void Host_ServerFrame (void);
-void Host_InitCommands (void);
-void Host_Init (void);
-void Host_Shutdown(void);
-void Host_Error (const char *error, ...);
-void Host_EndGame (const char *message, ...);
-void Host_Frame (float time);
-void Host_Quit_f (void);
-void Host_ClientCommands (const char *fmt, ...);
-void Host_ShutdownServer (qboolean crash);
-
-// suppresses resolution and cache size console output and fullscreen DIB focus gain/loss
-extern qboolean msg_suppress_1;
-// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)