+const int PUSH_STATIC = BIT(12); // xonotic-only, Q3 already behaves like this by default
+
+#define PUSH_VELOCITY_PLAYERDIR_XY BIT(0)
+#define PUSH_VELOCITY_ADD_XY BIT(1)
+#define PUSH_VELOCITY_PLAYERDIR_Z BIT(2)
+#define PUSH_VELOCITY_ADD_Z BIT(3)
+#define PUSH_VELOCITY_BIDIRECTIONAL_XY BIT(4)
+#define PUSH_VELOCITY_BIDIRECTIONAL_Z BIT(5)
+#define PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS BIT(6)
+
+#define Q3_TARGET_PUSH_JUMPPAD BIT(0) // target_push defaults to "wind tunnel" mode in Q3