+// only a few stats are within the 32 stat limit of Quake, and most of them
+// are sent every frame in svc_clientdata messages, so we only send the
+// remaining ones here
+static const int sendquakestats[] =
+{
+// quake did not send these secrets/monsters stats in this way, but doing so
+// allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
+// that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
+// didn't receive an svc_foundsecret or svc_killedmonster), which may be most
+// valuable if randomly seeking around in a demo
+STAT_TOTALSECRETS, // never changes during game
+STAT_TOTALMONSTERS, // changes in some mods
+STAT_SECRETS, // this makes svc_foundsecret unnecessary
+STAT_MONSTERS, // this makes svc_killedmonster unnecessary
+STAT_VIEWHEIGHT, // sent just for FTEQW clients
+STAT_VIEWZOOM, // this rarely changes
+-1,
+};
+
+void Protocol_WriteStatsReliable(void)
+{
+ int i, j;
+ if (!host_client->netconnection)
+ return;
+ // detect changes in stats and write reliable messages
+ // this only deals with 32 stats because the older protocols which use
+ // this function can only cope with 32 stats,
+ // they also do not support svc_updatestatubyte which was introduced in
+ // DP6 protocol (except for QW)
+ for (j = 0;sendquakestats[j] >= 0;j++)
+ {
+ i = sendquakestats[j];
+ // check if this bit is set
+ if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
+ {
+ host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
+ // send the stat as a byte if possible
+ if (sv.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
+ {
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ else
+ {
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ }
+ else
+ {
+ // this could make use of svc_updatestatubyte in DP6 and later
+ // protocols but those protocols do not use this function
+ MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ }
+ }
+}
+
+
+qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)