+ struct skeleton_s *skeletons[MAX_EDICTS];
+ struct cmd_state_s *console_cmd; // points to the relevant console command interpreter for this vm (cmd_local or &cmd_server), also used to access cvars
+
+ // buffer for storing all tempstrings created during one invocation of ExecuteProgram
+ sizebuf_t tempstringsbuf;
+
+ // polygonbegin, polygonvertex, polygonend state
+ // the polygon is buffered here until polygonend commits it to the relevant
+ // CL_Mesh entity, because important decisions depend on the vertex data
+ // provided (e.g. whether the polygon is transparent), we can't really do much
+ // with it until we have all of the data...
+
+ // this tracks the last polygonbegin's choice of
+ // CL_Mesh_CSQC or CL_Mesh_UI for this polygon
+ struct model_s *polygonbegin_model;
+ // indicates if polygonbegin should be interpreted as 2d
+ // (clearscene sets this to false, renderscene sets this to true, drawpic
+ // also sets this to true)
+ // note that in FTEQW polygonbegin with 2 args is handled very differently,
+ // where the behavior is always 3D unless DRAWFLAG_2D is passed, but
+ // DRAWFLAG_2D conflicts with our DRAWFLAG_SCREEN.
+ qbool polygonbegin_guess2d;
+ // the texture name and drawflags provided to polygonbegin
+ char polygonbegin_texname[MAX_QPATH];
+ int polygonbegin_drawflags;
+ // the vertex data
+ int polygonbegin_numvertices;
+ int polygonbegin_maxvertices;
+ float *polygonbegin_vertexdata;